Difference between revisions of "User:Eleazar/Simple-Playability-Improvements"

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* '''√''' Mobile space monsters. These would randomly move around or attach any ships they ran across.
 
* '''√''' Mobile space monsters. These would randomly move around or attach any ships they ran across.
  
* '''''' Spawning of Space Monsters (under certain conditions). -- give the player something of an opponent.
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* '''√''' Spawning of Space Monsters (under certain conditions). -- give the player something of an opponent.
  
* More unique behavior to space monster types  [http://www.freeorion.org/forum/viewtopic.php?f=15&t=5733 See this thread.]
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* '''—''' More unique behavior to space monster types  [http://www.freeorion.org/forum/viewtopic.php?f=15&t=5733 See this thread.]
  
 
* '''√''' Space Monsters take over the red empire color.
 
* '''√''' Space Monsters take over the red empire color.
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** '''√'''  Ship lost at system X
 
** '''√'''  Ship lost at system X
 
** '''√''' Hostiles defeated at system X
 
** '''√''' Hostiles defeated at system X
** Colony on planet X lost
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** '''√''' Colony on planet X lost
 
** '''√''' Planet X captured
 
** '''√''' Planet X captured
 
** Imperial capital captured at X
 
** Imperial capital captured at X
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* Picks and Basic Species Creation
 
* Picks and Basic Species Creation
  
* Streamlining of the Tech Tree
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* '''—''' Streamlining of the Tech Tree

Revision as of 04:13, 12 October 2011

With the addition of space monsters, and minor species, FO has IMHO become a lot more fun to play. Of course, i'm well aware that that a huge amount of the existing content is provisional, unbalanced, and incomplete. But once a game reaches the point that it is fun --even if incomplete-- attracting interest and assistance is so much easier.

I think we may be wise to focus for now the issues that most hinder playability and are most easy to fix.

Here's a list of things based on my experience playing and the recent batch of "first look" reports, and my admittedly half-informed guess about what would be easy to implement.

  • marks an implemented item
  • marks an item in progress

Easy

  • Mobile space monsters. These would randomly move around or attach any ships they ran across.
  • Spawning of Space Monsters (under certain conditions). -- give the player something of an opponent.
  • Space Monsters take over the red empire color.
  • Minor planets start with a random population -- i.e. every one is not at their current max.
  • In the Open dialog sort files by modification date-- most recent at the top. 90% of the time that's the file you want.
  • Better sitrep battle messages. Stuff like:
    • Ship lost at system X
    • Hostiles defeated at system X
    • Colony on planet X lost
    • Planet X captured
    • Imperial capital captured at X
    • Empire X defeated!
  • Destruction of capitol building when capital is captured.
  • Supply lines shouldn't give away monsters in unexplored systems.


  • Hiding certain types of "undiscovered" information in the Galactopedia. (like minor species you haven't met)
  • A way to distinguish systems without planets from system that you haven't got close enough to to see if there are planets.
  • Using the multicolored system labels for systems with Imperial and Minor colonies

Moderate

  • Inclusion of pictures in the Galactopedia.
  • Rudimental Diplomacy (war, peace, surrender)
  • Rudimentary Ground Combat
  • Balancing and rationalizing Focus Settings & Colony Growth
  • Picks and Basic Species Creation
  • Streamlining of the Tech Tree