Difference between revisions of "User:Eleazar/Simple-Playability-Improvements"

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Here's a list of things based on my experience playing and the recent batch of "first look" reports, and my admittedly half-informed guess about what would be easy to implement.
 
Here's a list of things based on my experience playing and the recent batch of "first look" reports, and my admittedly half-informed guess about what would be easy to implement.
  
"'''X'''" marks an implemented item
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* "'''X'''" marks an implemented item
'''—''' marks an item in progress
+
* '''—''' marks an item in progress
  
 
==Easy==
 
==Easy==

Revision as of 03:32, 15 August 2011

With the addition of space monsters, and minor species, FO has IMHO become a lot more fun to play. Of course, i'm well aware that that a huge amount of the existing content is provisional, unbalanced, and incomplete. But once a game reaches the point that it is fun --even if incomplete-- attracting interest and assistance is so much easier.

I think we may be wise to focus for now the issues that most hinder playability and are most easy to fix.

Here's a list of things based on my experience playing and the recent batch of "first look" reports, and my admittedly half-informed guess about what would be easy to implement.

  • "X" marks an implemented item
  • marks an item in progress

Easy

  • X Mobile space monsters. These would randomly move around or attach any ships they ran across.
  • Spawning of Space Monsters (under certain conditions). -- give the player something of an opponent.
  • Space Monsters take over the red empire color.
  • Minor planets start with a random population -- i.e. every one is not at their current max.
  • Minor planets can hurt "attacking" ships. Or at least some of them can.
  • In the Open dialog sort files by modification date-- most recent at the top. 90% of the time that's the file you want.
  • Better sitrep battle messages. Stuff like:
    • X Ship lost at system X
    • X Hostiles defeated at system X
    • Colony on planet X lost
    • Planet X captured
    • Imperial capital captured at X
    • Empire X defeated!
  • X Destruction of capitol building when capital is captured.
  • X Supply lines shouldn't give away monsters in unexplored systems.


  • Hiding certain types of "undiscovered" information in the Galactopedia. (like minor species you haven't met)
  • A way to distinguish systems without planets from system that you haven't got close enough to to see if there are planets.
  • Using the multicolored system labels for systems with Imperial and Minor colonies

Moderate

  • Inclusion of pictures in the Galactopedia.
  • Rudimental Diplomacy (war, peace, surrender)
  • Rudimentary Ground Combat
  • Balancing and rationalizing Focus Settings & Colony Growth
  • Picks and Basic Species Creation
  • Streamlining of the Tech Tree