Difference between revisions of "User:Eleazar/Simple-Playability-Improvements"
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* More things to find while exploring: [http://www.freeorion.org/index.php/User:Eleazar/Backstory#Exploration see this list] | * More things to find while exploring: [http://www.freeorion.org/index.php/User:Eleazar/Backstory#Exploration see this list] | ||
− | * ''X'' Supply lines shouldn't give away monsters in unexplored systems. | + | * '''X''' Supply lines shouldn't give away monsters in unexplored systems. |
==Moderate== | ==Moderate== |
Revision as of 00:54, 11 August 2011
With the addition of space monsters, and minor species, FO has IMHO become a lot more fun to play. Of course, i'm well aware that that a huge amount of the existing content is provisional, unbalanced, and incomplete. But once a game reaches the point that it is fun --even if incomplete-- attracting interest and assistance is so much easier.
I think we may be wise to focus for now the issues that most hinder playability and are most easy to fix.
Here's a list of things based on my experience playing and the recent batch of "first look" reports, and my admittedly half-informed guess about what would be easy to implement.
"X" marks an implemented item
Easy
- X Mobile space monsters. These would randomly move around or attach any ships they ran across.
- Spawning of Space Monsters (under certain conditions). -- give the player something of an opponent.
- More unique behavior to space monster types See this thread.
- Space Monsters take over the red empire color.
- Minor planets start with a random population -- i.e. every one is not at their current max.
- Minor planets can hurt "attacking" ships. Or at least some of them can.
- In the Open dialog sort files by modification date-- most recent at the top. 90% of the time that's the file you want.
- Better sitrep battle messages. Stuff like:
- Ship lost at system X
- Hostiles defeated at system X
- Colony on planet X lost
- Planet X captured
- Imperial capital captured at X
- Empire X defeated!
- X Destruction of capitol building when capital is captured.
- More things to find while exploring: see this list
- X Supply lines shouldn't give away monsters in unexplored systems.
Moderate
- Rudimental Diplomacy (war, peace, surrender)
- Rudimentary Ground Combat
- Balancing and rationalizing Focus Settings & Colony Growth
- Picks and Basic Species Creation
- Streamlining of the Tech Tree