Difference between revisions of "User:Eleazar/Picks"

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===Attribute Picks===
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==Attribute Picks==
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* These are picks that give species different mechanics that are more than a bigger or smaller number.
  
====Growth:====
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===Growth===
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* All picks in this category are mutually exclusive.
  
*Biological:
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====Biological====
**Requires food for growth
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*Normal
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** Needs better name to distinguish them from Photosynthesizers.
  
*Lithovore:
 
**Minerals for growth
 
  
*Photosynthetic:
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====Mechanical====
**Requires sunlight for growth
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*Does not grow population naturally.
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**Population growth must be queued in the Production queue, otherwise levels remain static.
  
*Last of their kind:
 
**Population does not grow
 
  
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====Photosynthesizers====
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*Requires sunlight for growth
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**High populations for "Photosynthesizers" could be in large part about begin around the right kind of star.  [http://www.freeorion.org/forum/viewtopic.php?p=52321#p52321 Here i've proposed] 10 star types that come in at least 3 sizes. Photosynthetic species would get a big growth bonus for living under one of the 3 big star types, with decreasing growth bonuses (or increasing maluses) for the decreasing sizes.  No matter what their EP, there's always a big one no more than one step away.  There would be less to [i]do[/i] to get large populations of photosynthesizes, but they have fewer places were the ideal star and EP coincide.
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** This isn't just for plant species.  Crystalline and energy beings might plausibly be Photosynthesizers.
  
*Indifferent:
 
**All EPs are equal
 
  
*Pacifistic:
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====Last of their Kind / Sterile====
**Cannot build weapons
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*Population does not grow-- ever.
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**Useful for novelty minor species, like Stargate's Asguardians.
  
*Cowardly:
 
**Always surrenders without fighting
 
  
*Obdurate:
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==== Lithovore?====
**Never surrenders to force.
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* Different from mechanical, i'm not sure how.
  
*Telepathic:
 
**?
 
  
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===Other:===
  
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====Indifferent====
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*All EPs are equal
  
====Assumes Other Uncertain Mechanics:====
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====Pacifistic====
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*Cannot build weapons
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====Cowardly====
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*Always surrenders without fighting
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====Obdurate====
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*Never surrenders to force.
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====Telepathic====
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*Provides some sort of spy bonus?
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 +
 
 +
 
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===Assumes Other Uncertain Mechanics:===
  
  

Revision as of 17:44, 18 April 2012

Attribute Picks

  • These are picks that give species different mechanics that are more than a bigger or smaller number.

Growth

  • All picks in this category are mutually exclusive.

Biological

  • Normal
    • Needs better name to distinguish them from Photosynthesizers.


Mechanical

  • Does not grow population naturally.
    • Population growth must be queued in the Production queue, otherwise levels remain static.


Photosynthesizers

  • Requires sunlight for growth
    • High populations for "Photosynthesizers" could be in large part about begin around the right kind of star. Here i've proposed 10 star types that come in at least 3 sizes. Photosynthetic species would get a big growth bonus for living under one of the 3 big star types, with decreasing growth bonuses (or increasing maluses) for the decreasing sizes. No matter what their EP, there's always a big one no more than one step away. There would be less to [i]do[/i] to get large populations of photosynthesizes, but they have fewer places were the ideal star and EP coincide.
    • This isn't just for plant species. Crystalline and energy beings might plausibly be Photosynthesizers.


Last of their Kind / Sterile

  • Population does not grow-- ever.
    • Useful for novelty minor species, like Stargate's Asguardians.


Lithovore?

  • Different from mechanical, i'm not sure how.


Other:

Indifferent

  • All EPs are equal

Pacifistic

  • Cannot build weapons

Cowardly

  • Always surrenders without fighting

Obdurate

  • Never surrenders to force.

Telepathic

  • Provides some sort of spy bonus?


Assumes Other Uncertain Mechanics:

  • Cybernetic:
    • Vulnerable to hacking?
  • Cute/Popular:
    • Violence to this species causes unhappiness in all others.
  • Logical:
    • Totally resistant to PR manipulation
  • Intangible:?
    • Totally resistant to population loss via bombing