Difference between revisions of "User:Eleazar/Picks"

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===Attribute Picks===
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==Attribute Picks==
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* These are picks that give species different mechanics that are more than a bigger or smaller number.
  
====Growth:====
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===Growth===
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* All picks in this category are mutually exclusive.
  
*Biological:
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====Biological/Organic====
**Requires food for growth
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* Growth happens whenever target is not reached.  Growth focus increases population target.
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** Needs better name to distinguish them from Photosynthesizers.
  
*Lithovore:
 
**Minerals for growth
 
  
*Photosynthetic:
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====Mechanical/Robotic====
**Requires sunlight for growth
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*Growth only happens when directed, (either via production queue or focus).
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**otherwise levels remain static.
  
*Last of their kind:
 
**Population does not grow
 
  
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====Cyborg====
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* No unique focus, but can take advantage of biological and robotic growth foci.  Needs both to reach max population.
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** Should cyborg pick represent only the mechanical part so it can be paired with either "Organic", "Photosynthesizer", or "Lithovore"?
  
*Indifferent:
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====Photosynthesizers====
**All EPs are equal
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*Star type largely determines population. A focus can moderately improve pop
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**High populations for "Photosynthesizers" could be in large part about begin around the right kind of star.  [http://www.freeorion.org/forum/viewtopic.php?p=52321#p52321 Here i've proposed] 10 star types that come in at least 3 sizes. Photosynthetic species would get a big growth bonus for living under one of the 3 big star types, with decreasing growth bonuses (or increasing maluses) for the decreasing sizes.  No matter what their EP, there's always a big one no more than one step away.  There would be less to [i]do[/i] to get large populations of photosynthesizes, but they have fewer places were the ideal star and EP coincide.
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** This isn't just for plant species.  Crystalline and energy beings might plausibly be Photosynthesizers.
  
*Pacifistic:
 
**Cannot build weapons
 
  
*Cowardly:
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====Lithovore====
**Always surrenders without fighting
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* Minerals rich bonus for population?
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* Mining focus halts growth on any lithovore colony?
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* for silicon-based / crystalline life
  
*Obdurate:
 
**Never surrenders to force.
 
  
*Telepathic:
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====Self-Sustaining====
**?
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* No foci (or tech?) benefit their growth/ population. Population growth is only effected by reaching capacity.
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** Suitable for energy beings, and other imperturbable species concepts.
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** Expensive pick
  
  
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====Last of their Kind / Sterile====
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*Population does not grow under any circumstances.
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**Useful for novelty minor species, like Stargate's Asguardians.
  
====Assumes Other Uncertain Mechanics:====
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===Other:===
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====Indifferent====
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*All EPs are equal
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====Pacifistic====
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*Cannot build weapons
 +
 
 +
====Cowardly====
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*Always surrenders without fighting
 +
 
 +
====Obdurate====
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*Never surrenders to force.
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 +
====Telepathic====
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*Provides some sort of spy bonus?
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 +
 
 +
 
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===Assumes Other Uncertain Mechanics:===
  
  

Latest revision as of 16:06, 24 April 2012

Attribute Picks

  • These are picks that give species different mechanics that are more than a bigger or smaller number.

Growth

  • All picks in this category are mutually exclusive.

Biological/Organic

  • Growth happens whenever target is not reached. Growth focus increases population target.
    • Needs better name to distinguish them from Photosynthesizers.


Mechanical/Robotic

  • Growth only happens when directed, (either via production queue or focus).
    • otherwise levels remain static.


Cyborg

  • No unique focus, but can take advantage of biological and robotic growth foci. Needs both to reach max population.
    • Should cyborg pick represent only the mechanical part so it can be paired with either "Organic", "Photosynthesizer", or "Lithovore"?

Photosynthesizers

  • Star type largely determines population. A focus can moderately improve pop
    • High populations for "Photosynthesizers" could be in large part about begin around the right kind of star. Here i've proposed 10 star types that come in at least 3 sizes. Photosynthetic species would get a big growth bonus for living under one of the 3 big star types, with decreasing growth bonuses (or increasing maluses) for the decreasing sizes. No matter what their EP, there's always a big one no more than one step away. There would be less to [i]do[/i] to get large populations of photosynthesizes, but they have fewer places were the ideal star and EP coincide.
    • This isn't just for plant species. Crystalline and energy beings might plausibly be Photosynthesizers.


Lithovore

  • Minerals rich bonus for population?
  • Mining focus halts growth on any lithovore colony?
  • for silicon-based / crystalline life


Self-Sustaining

  • No foci (or tech?) benefit their growth/ population. Population growth is only effected by reaching capacity.
    • Suitable for energy beings, and other imperturbable species concepts.
    • Expensive pick


Last of their Kind / Sterile

  • Population does not grow under any circumstances.
    • Useful for novelty minor species, like Stargate's Asguardians.


Other:

Indifferent

  • All EPs are equal

Pacifistic

  • Cannot build weapons

Cowardly

  • Always surrenders without fighting

Obdurate

  • Never surrenders to force.

Telepathic

  • Provides some sort of spy bonus?


Assumes Other Uncertain Mechanics:

  • Cybernetic:
    • Vulnerable to hacking?
  • Cute/Popular:
    • Violence to this species causes unhappiness in all others.
  • Logical:
    • Totally resistant to PR manipulation
  • Intangible:?
    • Totally resistant to population loss via bombing