Difference between revisions of "User:Eleazar/Picks"
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− | + | ==Attribute Picks== | |
+ | * These are picks that give species different mechanics that are more than a bigger or smaller number. | ||
− | + | ===Growth=== | |
+ | * All picks in this category are mutually exclusive. | ||
− | + | ====Biological==== | |
− | ** | + | *Normal |
+ | ** Needs better name to distinguish them from Photosynthesizers. | ||
− | |||
− | |||
− | * | + | ====Mechanical==== |
− | ** | + | *Does not grow population naturally. |
+ | **Population growth must be queued in the Production queue, otherwise levels remain static. | ||
− | |||
− | |||
+ | ====Photosynthesizers==== | ||
+ | *Requires sunlight for growth | ||
+ | **High populations for "Photosynthesizers" could be in large part about begin around the right kind of star. [http://www.freeorion.org/forum/viewtopic.php?p=52321#p52321 Here i've proposed] 10 star types that come in at least 3 sizes. Photosynthetic species would get a big growth bonus for living under one of the 3 big star types, with decreasing growth bonuses (or increasing maluses) for the decreasing sizes. No matter what their EP, there's always a big one no more than one step away. There would be less to [i]do[/i] to get large populations of photosynthesizes, but they have fewer places were the ideal star and EP coincide. | ||
+ | ** This isn't just for plant species. Crystalline and energy beings might plausibly be Photosynthesizers. | ||
− | |||
− | |||
− | * | + | ====Last of their Kind / Sterile==== |
− | ** | + | *Population does not grow-- ever. |
+ | **Useful for novelty minor species, like Stargate's Asguardians. | ||
− | |||
− | |||
− | + | ==== Lithovore?==== | |
− | * | + | * Different from mechanical, i'm not sure how. |
− | |||
− | |||
+ | ===Other:=== | ||
+ | ====Indifferent==== | ||
+ | *All EPs are equal | ||
− | ====Assumes Other Uncertain Mechanics: | + | ====Pacifistic==== |
+ | *Cannot build weapons | ||
+ | |||
+ | ====Cowardly==== | ||
+ | *Always surrenders without fighting | ||
+ | |||
+ | ====Obdurate==== | ||
+ | *Never surrenders to force. | ||
+ | |||
+ | ====Telepathic==== | ||
+ | *Provides some sort of spy bonus? | ||
+ | |||
+ | |||
+ | |||
+ | ===Assumes Other Uncertain Mechanics:=== | ||
Revision as of 17:44, 18 April 2012
Contents
Attribute Picks
- These are picks that give species different mechanics that are more than a bigger or smaller number.
Growth
- All picks in this category are mutually exclusive.
Biological
- Normal
- Needs better name to distinguish them from Photosynthesizers.
Mechanical
- Does not grow population naturally.
- Population growth must be queued in the Production queue, otherwise levels remain static.
Photosynthesizers
- Requires sunlight for growth
- High populations for "Photosynthesizers" could be in large part about begin around the right kind of star. Here i've proposed 10 star types that come in at least 3 sizes. Photosynthetic species would get a big growth bonus for living under one of the 3 big star types, with decreasing growth bonuses (or increasing maluses) for the decreasing sizes. No matter what their EP, there's always a big one no more than one step away. There would be less to [i]do[/i] to get large populations of photosynthesizes, but they have fewer places were the ideal star and EP coincide.
- This isn't just for plant species. Crystalline and energy beings might plausibly be Photosynthesizers.
Last of their Kind / Sterile
- Population does not grow-- ever.
- Useful for novelty minor species, like Stargate's Asguardians.
Lithovore?
- Different from mechanical, i'm not sure how.
Other:
Indifferent
- All EPs are equal
Pacifistic
- Cannot build weapons
Cowardly
- Always surrenders without fighting
Obdurate
- Never surrenders to force.
Telepathic
- Provides some sort of spy bonus?
Assumes Other Uncertain Mechanics:
- Cybernetic:
- Vulnerable to hacking?
- Cute/Popular:
- Violence to this species causes unhappiness in all others.
- Logical:
- Totally resistant to PR manipulation
- Intangible:?
- Totally resistant to population loss via bombing