Difference between revisions of "User:Eleazar"
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* [http://www.freeorion.org/forum/viewtopic.php?f=6&t=5712 A few simple things to make FO more playable] | * [http://www.freeorion.org/forum/viewtopic.php?f=6&t=5712 A few simple things to make FO more playable] | ||
* [http://www.freeorion.org/forum/viewtopic.php?f=15&t=5566 Adding in New Species] | * [http://www.freeorion.org/forum/viewtopic.php?f=15&t=5566 Adding in New Species] | ||
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+ | * [http://www.freeorion.org/forum/viewtopic.php?p=33637#p33637 Fleet Display on the Galaxy map] especially fleet icons | ||
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+ | * [http://www.freeorion.org/forum/viewtopic.php?f=6&t=5571 The Basics of Diplomacy: Diplomatic Relationships] | ||
* [http://www.freeorion.org/forum/viewtopic.php?f=5&t=2075 Simulating Citizens] | * [http://www.freeorion.org/forum/viewtopic.php?f=5&t=2075 Simulating Citizens] | ||
* [http://www.freeorion.org/forum/viewtopic.php?f=5&t=2040 Diplomacy Preliminary] | * [http://www.freeorion.org/forum/viewtopic.php?f=5&t=2040 Diplomacy Preliminary] | ||
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* [http://www.freeorion.org/forum/viewtopic.php?p=34940#p34940galaxy map information modes/overlays] | * [http://www.freeorion.org/forum/viewtopic.php?p=34940#p34940galaxy map information modes/overlays] | ||
* [http://www.freeorion.org/forum/viewtopic.php?p=35292#p35292 FO application icons] | * [http://www.freeorion.org/forum/viewtopic.php?p=35292#p35292 FO application icons] |
Revision as of 17:52, 28 August 2011
Welcome. This is my FreeOrion "Homepage" which i use to keep track of my wiki-pages, and forum discussions which i don't want to be forgotten.
Contents
To Do
IN PROGRESS
in rough order of priority
- Fleet Display on the Galaxy map especially fleet icons
- map information modes/overlays
- FO application icons
- Game Design Philosophy
- Alternate Backstory (with an eye toward Gameplay)
- General GUI Re-Stylization
- Eleazar's personal evalutation of Species ideas
Eleazar's Unofficial Design Documents
in-depth wiki explanations on how i think certain features should work. These are not necessarily my ideas, but my compilation of good but fragmented ideas found in various discussions.
- Aliens
- Diplomacy
Some Good Ideas (IMHO) worth remembering
Ideas
- Simulating Citizens
- Aquisition of Language and Language delays
- Asteroid Belts in multiple sizes
- Call 'Population Units': 'Cities'
- Entering and Exiting Starlanes, and a little technobable to 'explain' it
Graphics
Intersting ideas that need more work
- Redistribution and Blockades
- Supply Lines define Imperial Boundaries
- Terraforming
- Simplifying the distribution of planets per star type
- A time-machine as a Tech victory
- Shadow Government: Spy victory condition (I have no idea how this could be implemented)
- The Role of Outposts and Fleet Deployment
- Gradual Exploration
- Supply Line vs. Supply Line
- Habitability and Planet Quality (with pictures)
- Planetary Appearance
- Biology vs. Machine Alignments
Ideas Accepted:
Implemented
Not Implemented
An Enhancement of Gaian planets: That Gaian planets should be a planetary special, not an EP