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| + | SidePanel::PlanetPanel::LClick(const GG::Pt& pt, Uint32 keys) |
| + | if(InPlanet(pt)) |
| + | PlanetImageLClickedSignal(m_planet_id) |
| + | GG::Connect(m_planet_panels.back()->PlanetImageLClickedSignal, &SidePanel::PlanetPanelContainer::PlanetSelected, this); |
| + | if (m_hilite_selected_planet) |
| + | * Highlight Planet |
| + | PlanetSelectedSignal(m_planet_id) |
| + | GG::Connect(m_planet_panel_container->PlanetSelectedSignal, &SidePanel::PlanetSelected, this); |
| + | PlanetSelectedSignal(planet_id) |
| + | GG::Connect(m_side_panel->PlanetSelectedSignal, &BuildDesignatorWnd::SelectPlanet, this); |
| + | * Set Build Location |
| + | m_build_detail_panel->SelectedBuildLocation(planet); |
| + | m_build_location = location; |
| + | CheckBuildability(); |
| + | * Enable / Disable Add To Queue & Number to Build Widgets |
| + | |
| + | SidePanel::PlanetPanel::RClick(const GG::Pt& pt, Uint32 keys) |
| + | * Rename Planet Popup |
| + | |
| + | SystemIcon::LClick(const GG::Pt& pt, Uint32 keys) |
| + | LeftClickedSignal(m_system.ID()) |
| + | GG::Connect(icon->LeftClickedSignal, &MapWnd::SelectSystem, this); |
| + | if (m_in_production_view_mode) |
| + | m_production_wnd->SelectSystem(systemID); |
| + | m_buid_designator_wnd->SelectSystem(system) |
| + | * Show Sidepanel (seems redundant) |
| + | * Set Sidepanel System to Clicked System |
| + | else |
| + | if (!m_side_panel->Visible() || systemID != m_side_panel->SystemID()) |
| + | SystemLeftClickedSignal(systemID); |
| + | Connect(SystemLeftClickedSignal, &SidePanel::SetSystem, m_side_panel); |
| + | * Show Sidepanel |
| + | * Set Sidepanel System to Clicked System |
| + | |
| + | SystemIcon::LDoubleClick(const GG::Pt& pt, Uint32 keys) |
| + | GG::Connect(icon->LeftDoubleClickedSignal, &MapWnd::SystemDoubleClicked, this); |
| + | * Open Production Screen |
| + | * Centre Map on System |
| + | * Select System in Production Screen |
| + | |
| + | SystemIcon::RClick(const GG::Pt& pt, Uint32 keys) |
| + | RightClickedSignal(m_system.ID()) |
| + | GG::Connect(icon->RightClickedSignal, &MapWnd::SystemRightClicked, this); |
| + | if (!m_in_production_view_mode) |
| + | SystemRightClickedSignal(system_id); |
| + | GG::Connect(map_wnd->SystemRightClickedSignal, &FleetWnd::SystemClicked, fleet_wnd); |
| + | * Issue new FleetMoveOrder |
| + | |
| + | TechTreeWnd::LayoutPanel::TechPanel::LClick(const GG::Pt& pt, Uint32 keys) |
| + | TechClickedSignal(m_tech) |
| + | GG::Connect(m_techs[tech]->TechClickedSignal, &TechTreeWnd::LayoutPanel::TechClickedSlot, this); |
| + | * Select Tech |
| + | TechClickedSignal(tech) |
| + | GG::Connect(m_layout_panel->TechClickedSignal, &TechTreeWnd::TechClickedSlot, this); |
| + | * Put Tech in Detail Window |
| + | * Put Tech in Navigator Window |
| + | TechSelectedSignal(tech) |
| + | (Nothing?) |
| + | |
| + | TechTreeWnd::LayoutPanel::TechPanel::LDoubleClick(const GG::Pt& pt, Uint32 keys) |
| + | TechDoubleClickedSignal(m_tech) |
| + | GG::Connect(m_techs[tech]->TechDoubleClickedSignal, &TechTreeWnd::LayoutPanel::TechDoubleClickedSlot, this); |
| + | TechDoubleClickedSignal(tech) |
| + | GG::Connect(m_layout_panel->TechDoubleClickedSignal, &TechTreeWnd::TechDoubleClickedSlot, this); |
| + | AddTechToQueueSignal(tech) |
| + | GG::Connect(m_tech_tree_wnd->AddTechToQueueSignal, &ResearchWnd::AddTechToQueueSlot, this); |
| + | * Add Tech to Research Queue |
| + | |
| + | TechTreeWnd::LayoutPanel::TechPanel::MouseHere(const GG::Pt& pt, Uint32 keys) |
| + | GG::Connect(m_techs[tech]->TechBrowsedSignal, &TechTreeWnd::LayoutPanel::TechBrowsedSlot, this); |
| + | TechBrowsedSignal(tech) |
| + | GG::Connect(m_layout_panel->TechBrowsedSignal, &TechTreeWnd::TechBrowsedSlot, this); |
| + | TechBrowsedSignal(tech) |
| + | (Nothing?) |
| + | |
| + | FocusSelector::LClick(const GG::Pt& pt, Uint32 keys) |
| + | PrimaryFocusChangedSignal(FOCUS_BALANCED); |
| + | GG::Connect(m_focus_selector->PrimaryFocusChangedSignal, &SidePanel::PlanetPanel::SetPrimaryFocus, this); |
| + | * Issue Focus Change Order (Primary, to Balanced) |
| + | |
| + | FocusSelector::RClick(const GG::Pt& pt, Uint32 keys) |
| + | SecondaryFocusChangedSignal(FOCUS_BALANCED); |
| + | GG::Connect(m_focus_selector->SecondaryFocusChangedSignal, &SidePanel::PlanetPanel::SetSecondaryFocus, this); |
| + | * Issue Focus Change Order (Secondary, to Balanced) |
Latest revision as of 15:24, 7 December 2007
SidePanel::PlanetPanel::LClick(const GG::Pt& pt, Uint32 keys)
if(InPlanet(pt))
PlanetImageLClickedSignal(m_planet_id)
GG::Connect(m_planet_panels.back()->PlanetImageLClickedSignal, &SidePanel::PlanetPanelContainer::PlanetSelected, this);
if (m_hilite_selected_planet)
* Highlight Planet
PlanetSelectedSignal(m_planet_id)
GG::Connect(m_planet_panel_container->PlanetSelectedSignal, &SidePanel::PlanetSelected, this);
PlanetSelectedSignal(planet_id)
GG::Connect(m_side_panel->PlanetSelectedSignal, &BuildDesignatorWnd::SelectPlanet, this);
* Set Build Location
m_build_detail_panel->SelectedBuildLocation(planet);
m_build_location = location;
CheckBuildability();
* Enable / Disable Add To Queue & Number to Build Widgets
SidePanel::PlanetPanel::RClick(const GG::Pt& pt, Uint32 keys)
* Rename Planet Popup
SystemIcon::LClick(const GG::Pt& pt, Uint32 keys)
LeftClickedSignal(m_system.ID())
GG::Connect(icon->LeftClickedSignal, &MapWnd::SelectSystem, this);
if (m_in_production_view_mode)
m_production_wnd->SelectSystem(systemID);
m_buid_designator_wnd->SelectSystem(system)
* Show Sidepanel (seems redundant)
* Set Sidepanel System to Clicked System
else
if (!m_side_panel->Visible() || systemID != m_side_panel->SystemID())
SystemLeftClickedSignal(systemID);
Connect(SystemLeftClickedSignal, &SidePanel::SetSystem, m_side_panel);
* Show Sidepanel
* Set Sidepanel System to Clicked System
SystemIcon::LDoubleClick(const GG::Pt& pt, Uint32 keys)
GG::Connect(icon->LeftDoubleClickedSignal, &MapWnd::SystemDoubleClicked, this);
* Open Production Screen
* Centre Map on System
* Select System in Production Screen
SystemIcon::RClick(const GG::Pt& pt, Uint32 keys)
RightClickedSignal(m_system.ID())
GG::Connect(icon->RightClickedSignal, &MapWnd::SystemRightClicked, this);
if (!m_in_production_view_mode)
SystemRightClickedSignal(system_id);
GG::Connect(map_wnd->SystemRightClickedSignal, &FleetWnd::SystemClicked, fleet_wnd);
* Issue new FleetMoveOrder
TechTreeWnd::LayoutPanel::TechPanel::LClick(const GG::Pt& pt, Uint32 keys)
TechClickedSignal(m_tech)
GG::Connect(m_techs[tech]->TechClickedSignal, &TechTreeWnd::LayoutPanel::TechClickedSlot, this);
* Select Tech
TechClickedSignal(tech)
GG::Connect(m_layout_panel->TechClickedSignal, &TechTreeWnd::TechClickedSlot, this);
* Put Tech in Detail Window
* Put Tech in Navigator Window
TechSelectedSignal(tech)
(Nothing?)
TechTreeWnd::LayoutPanel::TechPanel::LDoubleClick(const GG::Pt& pt, Uint32 keys)
TechDoubleClickedSignal(m_tech)
GG::Connect(m_techs[tech]->TechDoubleClickedSignal, &TechTreeWnd::LayoutPanel::TechDoubleClickedSlot, this);
TechDoubleClickedSignal(tech)
GG::Connect(m_layout_panel->TechDoubleClickedSignal, &TechTreeWnd::TechDoubleClickedSlot, this);
AddTechToQueueSignal(tech)
GG::Connect(m_tech_tree_wnd->AddTechToQueueSignal, &ResearchWnd::AddTechToQueueSlot, this);
* Add Tech to Research Queue
TechTreeWnd::LayoutPanel::TechPanel::MouseHere(const GG::Pt& pt, Uint32 keys)
GG::Connect(m_techs[tech]->TechBrowsedSignal, &TechTreeWnd::LayoutPanel::TechBrowsedSlot, this);
TechBrowsedSignal(tech)
GG::Connect(m_layout_panel->TechBrowsedSignal, &TechTreeWnd::TechBrowsedSlot, this);
TechBrowsedSignal(tech)
(Nothing?)
FocusSelector::LClick(const GG::Pt& pt, Uint32 keys)
PrimaryFocusChangedSignal(FOCUS_BALANCED);
GG::Connect(m_focus_selector->PrimaryFocusChangedSignal, &SidePanel::PlanetPanel::SetPrimaryFocus, this);
* Issue Focus Change Order (Primary, to Balanced)
FocusSelector::RClick(const GG::Pt& pt, Uint32 keys)
SecondaryFocusChangedSignal(FOCUS_BALANCED);
GG::Connect(m_focus_selector->SecondaryFocusChangedSignal, &SidePanel::PlanetPanel::SetSecondaryFocus, this);
* Issue Focus Change Order (Secondary, to Balanced)