Difference between revisions of "Talk:Manual"

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m (Reverted edits by PlvYg9 (Talk); changed back to last version by Geoff the Medio)
 
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+
SidePanel::PlanetPanel::LClick(const GG::Pt& pt, Uint32 keys)
 +
  if(InPlanet(pt))
 +
    PlanetImageLClickedSignal(m_planet_id)
 +
      GG::Connect(m_planet_panels.back()->PlanetImageLClickedSignal, &SidePanel::PlanetPanelContainer::PlanetSelected, this);
 +
        if (m_hilite_selected_planet)
 +
          * Highlight Planet
 +
        PlanetSelectedSignal(m_planet_id)
 +
          GG::Connect(m_planet_panel_container->PlanetSelectedSignal, &SidePanel::PlanetSelected, this);
 +
            PlanetSelectedSignal(planet_id)
 +
              GG::Connect(m_side_panel->PlanetSelectedSignal, &BuildDesignatorWnd::SelectPlanet, this);
 +
                * Set Build Location
 +
                m_build_detail_panel->SelectedBuildLocation(planet);
 +
                  m_build_location = location;
 +
                  CheckBuildability();
 +
                    * Enable / Disable Add To Queue & Number to Build Widgets
 +
 
 +
SidePanel::PlanetPanel::RClick(const GG::Pt& pt, Uint32 keys)
 +
  * Rename Planet Popup
 +
 
 +
SystemIcon::LClick(const GG::Pt& pt, Uint32 keys)
 +
  LeftClickedSignal(m_system.ID())
 +
    GG::Connect(icon->LeftClickedSignal, &MapWnd::SelectSystem, this);
 +
      if (m_in_production_view_mode)
 +
        m_production_wnd->SelectSystem(systemID);
 +
          m_buid_designator_wnd->SelectSystem(system)
 +
            * Show Sidepanel (seems redundant)
 +
            * Set Sidepanel System to Clicked System
 +
      else
 +
        if (!m_side_panel->Visible() || systemID != m_side_panel->SystemID())
 +
          SystemLeftClickedSignal(systemID);
 +
            Connect(SystemLeftClickedSignal, &SidePanel::SetSystem, m_side_panel);
 +
              * Show Sidepanel
 +
              * Set Sidepanel System to Clicked System
 +
 
 +
SystemIcon::LDoubleClick(const GG::Pt& pt, Uint32 keys)
 +
  GG::Connect(icon->LeftDoubleClickedSignal, &MapWnd::SystemDoubleClicked, this);
 +
    * Open Production Screen
 +
    * Centre Map on System
 +
    * Select System in Production Screen
 +
   
 +
SystemIcon::RClick(const GG::Pt& pt, Uint32 keys)
 +
  RightClickedSignal(m_system.ID())
 +
    GG::Connect(icon->RightClickedSignal, &MapWnd::SystemRightClicked, this);
 +
      if (!m_in_production_view_mode)
 +
        SystemRightClickedSignal(system_id);
 +
          GG::Connect(map_wnd->SystemRightClickedSignal, &FleetWnd::SystemClicked, fleet_wnd);
 +
            * Issue new FleetMoveOrder
 +
 
 +
TechTreeWnd::LayoutPanel::TechPanel::LClick(const GG::Pt& pt, Uint32 keys)
 +
  TechClickedSignal(m_tech)
 +
    GG::Connect(m_techs[tech]->TechClickedSignal, &TechTreeWnd::LayoutPanel::TechClickedSlot, this);
 +
      * Select Tech
 +
      TechClickedSignal(tech)
 +
        GG::Connect(m_layout_panel->TechClickedSignal, &TechTreeWnd::TechClickedSlot, this);
 +
          * Put Tech in Detail Window
 +
          * Put Tech in Navigator Window
 +
          TechSelectedSignal(tech)
 +
            (Nothing?)
 +
 
 +
TechTreeWnd::LayoutPanel::TechPanel::LDoubleClick(const GG::Pt& pt, Uint32 keys)
 +
  TechDoubleClickedSignal(m_tech)
 +
    GG::Connect(m_techs[tech]->TechDoubleClickedSignal, &TechTreeWnd::LayoutPanel::TechDoubleClickedSlot, this);
 +
      TechDoubleClickedSignal(tech)
 +
        GG::Connect(m_layout_panel->TechDoubleClickedSignal, &TechTreeWnd::TechDoubleClickedSlot, this);
 +
          AddTechToQueueSignal(tech)
 +
            GG::Connect(m_tech_tree_wnd->AddTechToQueueSignal, &ResearchWnd::AddTechToQueueSlot, this);
 +
              * Add Tech to Research Queue
 +
 
 +
TechTreeWnd::LayoutPanel::TechPanel::MouseHere(const GG::Pt& pt, Uint32 keys)
 +
  GG::Connect(m_techs[tech]->TechBrowsedSignal, &TechTreeWnd::LayoutPanel::TechBrowsedSlot, this);
 +
    TechBrowsedSignal(tech)
 +
      GG::Connect(m_layout_panel->TechBrowsedSignal, &TechTreeWnd::TechBrowsedSlot, this);
 +
        TechBrowsedSignal(tech)
 +
          (Nothing?)       
 +
 
 +
FocusSelector::LClick(const GG::Pt& pt, Uint32 keys)
 +
  PrimaryFocusChangedSignal(FOCUS_BALANCED);
 +
    GG::Connect(m_focus_selector->PrimaryFocusChangedSignal, &SidePanel::PlanetPanel::SetPrimaryFocus, this);
 +
      * Issue Focus Change Order (Primary, to Balanced)
 +
     
 +
FocusSelector::RClick(const GG::Pt& pt, Uint32 keys)
 +
  SecondaryFocusChangedSignal(FOCUS_BALANCED);
 +
    GG::Connect(m_focus_selector->SecondaryFocusChangedSignal, &SidePanel::PlanetPanel::SetSecondaryFocus, this);
 +
      * Issue Focus Change Order (Secondary, to Balanced)

Latest revision as of 15:24, 7 December 2007

SidePanel::PlanetPanel::LClick(const GG::Pt& pt, Uint32 keys)

 if(InPlanet(pt))
   PlanetImageLClickedSignal(m_planet_id)
     GG::Connect(m_planet_panels.back()->PlanetImageLClickedSignal, &SidePanel::PlanetPanelContainer::PlanetSelected, this);
       if (m_hilite_selected_planet)
         * Highlight Planet
       PlanetSelectedSignal(m_planet_id)
         GG::Connect(m_planet_panel_container->PlanetSelectedSignal, &SidePanel::PlanetSelected, this);
           PlanetSelectedSignal(planet_id)
             GG::Connect(m_side_panel->PlanetSelectedSignal, &BuildDesignatorWnd::SelectPlanet, this);
               * Set Build Location
               m_build_detail_panel->SelectedBuildLocation(planet);
                 m_build_location = location;
                 CheckBuildability();
                   * Enable / Disable Add To Queue & Number to Build Widgets

SidePanel::PlanetPanel::RClick(const GG::Pt& pt, Uint32 keys)

 * Rename Planet Popup

SystemIcon::LClick(const GG::Pt& pt, Uint32 keys)

 LeftClickedSignal(m_system.ID())
   GG::Connect(icon->LeftClickedSignal, &MapWnd::SelectSystem, this);
     if (m_in_production_view_mode)
       m_production_wnd->SelectSystem(systemID);
         m_buid_designator_wnd->SelectSystem(system)
           * Show Sidepanel (seems redundant)
           * Set Sidepanel System to Clicked System
     else
       if (!m_side_panel->Visible() || systemID != m_side_panel->SystemID())
         SystemLeftClickedSignal(systemID);
           Connect(SystemLeftClickedSignal, &SidePanel::SetSystem, m_side_panel);
             * Show Sidepanel
             * Set Sidepanel System to Clicked System

SystemIcon::LDoubleClick(const GG::Pt& pt, Uint32 keys)

 GG::Connect(icon->LeftDoubleClickedSignal, &MapWnd::SystemDoubleClicked, this);
   * Open Production Screen
   * Centre Map on System
   * Select System in Production Screen
   

SystemIcon::RClick(const GG::Pt& pt, Uint32 keys)

 RightClickedSignal(m_system.ID())
   GG::Connect(icon->RightClickedSignal, &MapWnd::SystemRightClicked, this);
     if (!m_in_production_view_mode)
       SystemRightClickedSignal(system_id);
         GG::Connect(map_wnd->SystemRightClickedSignal, &FleetWnd::SystemClicked, fleet_wnd);
           * Issue new FleetMoveOrder

TechTreeWnd::LayoutPanel::TechPanel::LClick(const GG::Pt& pt, Uint32 keys)

 TechClickedSignal(m_tech)
   GG::Connect(m_techs[tech]->TechClickedSignal, &TechTreeWnd::LayoutPanel::TechClickedSlot, this);
     * Select Tech
     TechClickedSignal(tech)
       GG::Connect(m_layout_panel->TechClickedSignal, &TechTreeWnd::TechClickedSlot, this);
         * Put Tech in Detail Window
         * Put Tech in Navigator Window
         TechSelectedSignal(tech)
           (Nothing?)

TechTreeWnd::LayoutPanel::TechPanel::LDoubleClick(const GG::Pt& pt, Uint32 keys)

 TechDoubleClickedSignal(m_tech)
   GG::Connect(m_techs[tech]->TechDoubleClickedSignal, &TechTreeWnd::LayoutPanel::TechDoubleClickedSlot, this);
     TechDoubleClickedSignal(tech)
       GG::Connect(m_layout_panel->TechDoubleClickedSignal, &TechTreeWnd::TechDoubleClickedSlot, this);
         AddTechToQueueSignal(tech)
           GG::Connect(m_tech_tree_wnd->AddTechToQueueSignal, &ResearchWnd::AddTechToQueueSlot, this);
             * Add Tech to Research Queue

TechTreeWnd::LayoutPanel::TechPanel::MouseHere(const GG::Pt& pt, Uint32 keys)

 GG::Connect(m_techs[tech]->TechBrowsedSignal, &TechTreeWnd::LayoutPanel::TechBrowsedSlot, this);
   TechBrowsedSignal(tech)
     GG::Connect(m_layout_panel->TechBrowsedSignal, &TechTreeWnd::TechBrowsedSlot, this);
       TechBrowsedSignal(tech)
         (Nothing?)        

FocusSelector::LClick(const GG::Pt& pt, Uint32 keys)

 PrimaryFocusChangedSignal(FOCUS_BALANCED);
   GG::Connect(m_focus_selector->PrimaryFocusChangedSignal, &SidePanel::PlanetPanel::SetPrimaryFocus, this);
     * Issue Focus Change Order (Primary, to Balanced)
     

FocusSelector::RClick(const GG::Pt& pt, Uint32 keys)

 SecondaryFocusChangedSignal(FOCUS_BALANCED);
   GG::Connect(m_focus_selector->SecondaryFocusChangedSignal, &SidePanel::PlanetPanel::SetSecondaryFocus, this);
     * Issue Focus Change Order (Secondary, to Balanced)