Talk:FOCS Scripting Details
Geoff's most recent version of the effect's document looks great to me; a good, simple baseline for v.3.
If during the design process, it turns out we need some of the stuff from my old document that isn't present in Geoff's (like multiplication for meters or picking a game object from a list to spawn for random events) then it can be added back in when needed.
For now, I suggest using Geoff's document as is. Everything seems clearly explained. There's nothing I would debate present in the document. And it's obvious he put a lot of work into it.
One minor addition: perhaps "Self" should be a possible parameter of the Destroy Object effect.
Er, another thing. Eventually, it would be cool to have the option to base "Chance" off of a meter value, for spawning events.