Difference between revisions of "Talk:Compile"

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(Debian package)
m (that was me)
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I am learning to create .deb package for linux that are compile package that autoinstall them. This and rpm package are the more used for all and if I create it more linux people will download the game.
 
I am learning to create .deb package for linux that are compile package that autoinstall them. This and rpm package are the more used for all and if I create it more linux people will download the game.
: I'm working on .deb, you can help, if you want -- [[User:84.173.229.133|84.173.229.133]] 13:16, 11 Jan 2006 (EST)
+
: I'm working on .deb, you can help, if you want -- [[User:Yoghurt|Yoghurt]] 13:16, 11 Jan 2006 (EST)

Revision as of 18:16, 11 January 2006

SCons was just added as a requirement to build GG, however I'm (only) able to build it using the MSVC project files, so it's not really required, at least for Windows.

MSVC compile: SDL library directory

I don't have a \SDL-1.2.7\VisualC7\SDLmain\Release directory, though there is a C:\SDL-1.2.7\lib directory

Linux compilation instructions...

It is mentioned that there are TWO ways to compile FreeOrion in a Linux enviroment, but only ONE is mentioned. I understand that the second option is to use scons, right? But that's a bit broken right now (CVS checkout at 23:50, 4 Dec 2005) as scons assumes (it's hard-coded) that gigi is installed somewhere in /usr/local and doesn't verify this.


Debian package

I am learning to create .deb package for linux that are compile package that autoinstall them. This and rpm package are the more used for all and if I create it more linux people will download the game.

I'm working on .deb, you can help, if you want -- Yoghurt 13:16, 11 Jan 2006 (EST)