Difference between revisions of "Species"

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|<span style="color:#0000FF">playable</span>
 
|<span style="color:#0000FF">playable</span>
 
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|Acirema
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|[https://www.freeorion.org/forum/viewtopic.php?f=7&t=5984 Acirema]
 
|A race with nearly limitless power, that cannot survive in this universe.
 
|A race with nearly limitless power, that cannot survive in this universe.
 
| align="center"|?
 
| align="center"|?

Revision as of 10:31, 13 March 2020

  • "Empahsis" is for a single word listing of the species most prominent strength. If we had Psylons, you would put down "Research".
  • "Eleazar's Rating" is a simplified form of his personal evaluation found in this thread. It is neither official, nor final, but is offered for what it's worth as a tool to help sort through species descriptions. It goes from "5" = "Highly Developed" to "1" = "Weakly Developed".
  • If other users are inclined to create evaluation threads of their own, they may add a column for their own ratings, if desired.
  • If you notice a species in the Story forum or in the game, that isn't on this list, please, add it.


species in the game

Name Summary Emphasis Good Planet Native or play
Abaddonnian A race of cave dwelling generally decent folk living in permanent slavery to an overprotective computer they created. ? Inferno playable
Acirema A race with nearly limitless power, that cannot survive in this universe. ? Radiated Native
Ancient_Guardians Guardian Robots constructed by a Precursor civilization aeons ago ? ALL EVENT
Banforo Cute, sedulous star gazers. ? Barren BY TECH
Beigeoo Insane, intensely private, planet-engulfing nanite swarm. ? Radiated Native
Chato Sessile crystalline entities which ride the animal Gormoshk. Research, poor ground combat, poor industry Toxic playable
Cray Cheerful enthusiastic robots. Physically powerful, extremely intelligent but few in number ? Barren playable
Cynos Walking plants sustained by a giant non-sentient mother plant ? Swamp Native
Derthrean Pacifistic, bioengineering, pain-ridden, floating plant/virus synthesis Farming Toxic Native
Eaxaw Evil Amazonian Xenophobic Aggressive Worms Conquest, xenocide Desert playable
Egassem Super massive, nuclear-powered, lava-dwelling, ageless, crystalline amoebas Wealth, industry, poor ship combat Inferno playable
Etty Cyborg plants, peaceful traders yet introverted. ? Desert playable
Exobot Semi-autonomous robots, designed for industry on barren, radiated, and Inferno planets. ? BY Tech
Experimentor Precursor mad scientists ?
Fifty-Seven Math-obsessed sky-serpents, singing planet-wide fractal songs. Research Swamp Native
Fulver Precognitive unsatisfied ants. ? Tundra playable
Furthest Paranoid three-headed, tripedal herbivores. ? Tundra Native
George A single, childish Telelpathic entity that consists of tons of centipedeoids ? Tundra playable
Gisgusgthrim Shelled herbivores that live off a singular planets-sized colonial gel. ? Toxic Native
Gyisache Cowardly, freakish sheep-like herbivores Decentralized, mobile, avoid conflict Swamp playable
Happy Abandoned, lonely underwater robots, programmed to sing "happy birthday" to themselves at regular intervals. ? Ocean Native
Hhhoh Huge, slow, multi-trunked mammoths ? Tundra Native
Hiddengardener A sapient fungal network that tends its plant food from beneath ? Terran Native
Human Relentless, tribal pursuit predators. ? Terran playable
Kilandow Radiation-absorbing, prickly, unhurried experimenters. ? Radiated
Kobuntura Sentient magnetic dust formations with a fascination for building and construction. ? Barren Native
Laenfa Sneaky, telepathic, sentient vines ? Ocean playable
Lembalalam Egocentric, degenerated ancient reptiles that no longer reproduce. ? Desert Native
Misiorla Chaotic, liberal, born pilots. ? Toxic
Muursh Militantly peaceful herbivores. ? Desert Native
Nymnmn Planet-wide sapient magnetic waveforms. ? Desert Native
Ourbools Giant blind swimmers who "see" gravitation. ? ocean Native
Phinnert Indigene flying Monkeys ? Swamp Native
Raaagh Highly territorial felinoids. ? Terran Native
Replicon Barely-sentient self replicating robots. ? Radiated playable
Scylior Three-tentacled, aquatic Nautiloid, blindly following an immobile brain-growth's religion of knowledge gathering Expansionist, research, poor trade Ocean playable
Setinon individualistic sentient microscopic cells ? Swamp Native
Silexian Gleaming gardener robots, left on their own ? Terran Native
Sly Friendly overlooked gasbags. ? Gasgiant playable
Sslith Flat, aquatic, plyable creatures ? Ocean Native
Supertester Super Testers are grossly unbalanced and unfair. They are nearly Omniscient. And they thrive on all planets. STEALTH -busting power only works when they are in a Capital) ? All Supertester
Taeghirus Weak, flightless birds, united in total mutual cooperation. ? Swamp Native
Trenchers Enigmatic wheeled robots devoted to carving up their planet into the most elaborate curves and spirals. ? Barren Native
Trith Telepaths driven batty by the background noise of other being's thoughs. ? Radiated playable
Ugmorrs Lava-dwelling yeast piles, which form temporary golems. ? Inferno Native
Volp Highly bureaucratic, overcrowded burrowers. ? Barren Native



pecies being envisioned

  • This page indexes the species ideas which have been developed for FreeOrion. Not all species on the list will be ultimately added to the game.
  • If you come up with a new species, post it on the forum and add it here
  • Please see the instructions and guidelines here for creating new species ideas for FreeOrion.
Name Summary Emphasis Good Planet Picture
Link
Arachnix Evil mutated spiders that want to eat everything and find their creator ? 2
Gaseous Sentience A partial symbiosis of sentient gas-phase entity, and unintelligent sack-like "gasbags" ? 4
Simulacrons Beings that are born biologically, but on maturity are translated to their true digital civilization. ? 3
Trayeggadora 6-limbed Sloths with a 10 year aggression/pacifistic cycle ? 3
T'aeghirus Weak, flightless birds, united in total mutual cooperation ? 3
"Ents" Sentient trees, with an decentralized neural network throughout their woody trunk and branches ? 3
Enishe Star-dwelling energy beings. Alter the output of the stars they imhabit. Probably space monsters ? 3
The People A species with the morality of Gandhi and the bodies of giant fuzzy worms ? 3
Norwana Half octypus, half starfish, out for revenge. ? 2.5
Manderans Shape-shifting mimics masquerading as their previous victims ? 2
Loran Walking turnips with an entrenched snob upper class. ? 2
Kantians Consiousnesses which inhabit flesh or machines at will. (over-complex gameplay effects ?) ? 2
Tjari Ruthless cyborg traders and manufacturers of shoddy goods. ? 2
Dnalreven Vague and confused beings which imitate the traits of anyone they meet. ? 2
The Stonecarvers A race of land dwelling nautilus who take paranoia to the level of clinical insanity. ? Terran 3.5
Multaarans Shape shifting artistic spy masters, who believe in knowledge. Espionage ?
AEIOU Telekinetic macro-scaled amoeba searching for their god. ? ?