Search results
Page title matches
- ...torial]] (which should be reviewed first) and describes in more detail the scripting language used to describe much of the content of FreeOrion. This language =Scripting Format=82 KB (12,039 words) - 09:53, 2 November 2022
- '''Drek says:''' This looks like scripting code (like Python).19 KB (3,113 words) - 00:14, 25 September 2017
- ...cript (FOCS) files. For details on all of the possible values, see [[FOCS Scripting Details]]. ;Create a new file in the default/scripting/buildings/ directory, name it '''TUTORIAL_ONE.focs.txt'''38 KB (5,868 words) - 22:46, 29 September 2019
- * See the [[Effects]] wiki page for more info on Free Orion scripting. * Figure out the scripting to alter ships speed depending on the species in the ship.1 KB (197 words) - 16:32, 1 December 2012
Page text matches
- * Macro Substitution and Tags for scripting5 KB (662 words) - 15:18, 7 August 2012
- ...hon Development (AI & Content)]] – [[FOCS Scripting Tutorial|Content Scripting Tutorial]];2 KB (290 words) - 12:16, 15 March 2024
- ...roduction, and associated [[Effects]] page that describes the game content scripting system.1 KB (138 words) - 21:49, 11 December 2007
- ...torial]] (which should be reviewed first) and describes in more detail the scripting language used to describe much of the content of FreeOrion. This language =Scripting Format=82 KB (12,039 words) - 09:53, 2 November 2022
- '''Drek says:''' This looks like scripting code (like Python).19 KB (3,113 words) - 00:14, 25 September 2017
- * New Scripting properties - should probably make properties of target, to emphasize that t56 KB (9,077 words) - 00:30, 30 September 2009
- ...he enumerated values from the code, this page is now not really useful for scripting of content.3 KB (358 words) - 10:38, 20 July 2015
- ...cript (FOCS) files. For details on all of the possible values, see [[FOCS Scripting Details]]. ;Create a new file in the default/scripting/buildings/ directory, name it '''TUTORIAL_ONE.focs.txt'''38 KB (5,868 words) - 22:46, 29 September 2019
- ...awaited OpenAL sound system (removing a non-free dependency) and Python AI scripting that can be modified without needing to rebuild FreeOrion itself. The [htt ...ontent, as well as many behind-the-scenes changes, including a new content scripting system, new turn update networking code, and plenty of bugfixes. The [http35 KB (5,066 words) - 12:14, 15 March 2024
- ==Content Scripting== ...m/freeorion/freeorion/issues|GitHub issues tracker] involve python or FOCS scripting.3 KB (428 words) - 09:07, 23 March 2020
- .... This page provides (or will provide) an overview of FreeOrion AI Python scripting and a reference for the FreeOrion AI Python interface. ==Scripting Structure==43 KB (6,625 words) - 13:08, 26 June 2016
- #REDIRECT [[FOCS Scripting Details]]36 B (4 words) - 00:14, 25 September 2017
- #REDIRECT [[Talk:FOCS Scripting Details]]41 B (5 words) - 00:14, 25 September 2017
- * Added numerous content scripting object properies and modified existing ones, including adding a string prop * Removed several resource output object properties from content scripting, since these are now redundant with the resource meter values.10 KB (1,547 words) - 05:36, 3 August 2010
- FreeOrion Content Script (FOCS) is the custom scripting language used to create the majority of FreeOrion content. Our main introduction to using FOCS is the [[FOCS Scripting Tutorial]]. Additional detailed information can be found at [[Effects]].340 B (50 words) - 17:36, 25 March 2018
- * See the [[Effects]] wiki page for more info on Free Orion scripting. * Figure out the scripting to alter ships speed depending on the species in the ship.1 KB (197 words) - 16:32, 1 December 2012
- ...n/freeorion/blob/master/default/scripting/common/priorities.macros default\scripting\common\priorities.macros]2 KB (328 words) - 22:11, 19 November 2018