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  • ...torial]] (which should be reviewed first) and describes in more detail the scripting language used to describe much of the content of FreeOrion. This language =Scripting Format=
    82 KB (12,039 words) - 09:53, 2 November 2022
  • '''Drek says:''' This looks like scripting code (like Python).
    19 KB (3,113 words) - 00:14, 25 September 2017
  • ...cript (FOCS) files. For details on all of the possible values, see [[FOCS Scripting Details]]. ;Create a new file in the default/scripting/buildings/ directory, name it '''TUTORIAL_ONE.focs.txt'''
    38 KB (5,868 words) - 22:46, 29 September 2019
  • * See the [[Effects]] wiki page for more info on Free Orion scripting. * Figure out the scripting to alter ships speed depending on the species in the ship.
    1 KB (197 words) - 16:32, 1 December 2012

Page text matches

  • * Macro Substitution and Tags for scripting
    5 KB (662 words) - 15:18, 7 August 2012
  • ...hon Development (AI & Content)]] – [[FOCS Scripting Tutorial|Content Scripting Tutorial]];
    2 KB (290 words) - 12:16, 15 March 2024
  • ...roduction, and associated [[Effects]] page that describes the game content scripting system.
    1 KB (138 words) - 21:49, 11 December 2007
  • ...torial]] (which should be reviewed first) and describes in more detail the scripting language used to describe much of the content of FreeOrion. This language =Scripting Format=
    82 KB (12,039 words) - 09:53, 2 November 2022
  • '''Drek says:''' This looks like scripting code (like Python).
    19 KB (3,113 words) - 00:14, 25 September 2017
  • * New Scripting properties - should probably make properties of target, to emphasize that t
    56 KB (9,077 words) - 00:30, 30 September 2009
  • ...he enumerated values from the code, this page is now not really useful for scripting of content.
    3 KB (358 words) - 10:38, 20 July 2015
  • ...cript (FOCS) files. For details on all of the possible values, see [[FOCS Scripting Details]]. ;Create a new file in the default/scripting/buildings/ directory, name it '''TUTORIAL_ONE.focs.txt'''
    38 KB (5,868 words) - 22:46, 29 September 2019
  • ...awaited OpenAL sound system (removing a non-free dependency) and Python AI scripting that can be modified without needing to rebuild FreeOrion itself. The [htt ...ontent, as well as many behind-the-scenes changes, including a new content scripting system, new turn update networking code, and plenty of bugfixes. The [http
    35 KB (5,066 words) - 12:14, 15 March 2024
  • ==Content Scripting== ...m/freeorion/freeorion/issues|GitHub issues tracker] involve python or FOCS scripting.
    3 KB (428 words) - 09:07, 23 March 2020
  • .... This page provides (or will provide) an overview of FreeOrion AI Python scripting and a reference for the FreeOrion AI Python interface. ==Scripting Structure==
    43 KB (6,625 words) - 13:08, 26 June 2016
  • #REDIRECT [[FOCS Scripting Details]]
    36 B (4 words) - 00:14, 25 September 2017
  • #REDIRECT [[Talk:FOCS Scripting Details]]
    41 B (5 words) - 00:14, 25 September 2017
  • * Added numerous content scripting object properies and modified existing ones, including adding a string prop * Removed several resource output object properties from content scripting, since these are now redundant with the resource meter values.
    10 KB (1,547 words) - 05:36, 3 August 2010
  • FreeOrion Content Script (FOCS) is the custom scripting language used to create the majority of FreeOrion content. Our main introduction to using FOCS is the [[FOCS Scripting Tutorial]]. Additional detailed information can be found at [[Effects]].
    340 B (50 words) - 17:36, 25 March 2018
  • * See the [[Effects]] wiki page for more info on Free Orion scripting. * Figure out the scripting to alter ships speed depending on the species in the ship.
    1 KB (197 words) - 16:32, 1 December 2012
  • ...n/freeorion/blob/master/default/scripting/common/priorities.macros default\scripting\common\priorities.macros]
    2 KB (328 words) - 22:11, 19 November 2018