Difference between revisions of "Graphics Work"

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(To Do: overlays)
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* Create space combat background textures(skyboxes). - pd  
 
* Create space combat background textures(skyboxes). - pd  
 
* Add more gaseous texture sets for the galaxy map. A set should have different textures varying in detail and density, but mostly homogeneous in color. Check out the example sets.
 
* Add more gaseous texture sets for the galaxy map. A set should have different textures varying in detail and density, but mostly homogeneous in color. Check out the example sets.
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* Explore how habitability overlay, focus selection overlay and resource/output development prediction could be shown. Review the entire thread and present all useful ideas in a compact way. Come up with more overlays and/or improve those suggested, if possible. - [http://www.freeorion.org/forum/viewtopic.php?p=32388#p32388 forum thread]
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* Explore a possible UI for those "information overlays"
  
 
=Suggestions=
 
=Suggestions=
 
''empty''
 
''empty''

Revision as of 17:15, 29 May 2008

This page provides an overview about what kind of work is available for artist and who is currently working on something. The document is devided into two parts: To Do and Suggestions. The former should only be changed by people in charge, the later is open to everyone, who has some art related suggestions. Suggestions will be reviewed and might be moved to To Do.

One should be familiar with the Guidelines to Contributing and it is encouraged to post work on the forums, so proper critique and guidance can be provided.

To Do

  • Finish the Tech icons. - forum thread - shrinkshooter, Redcap, Josh
  • Create Building icons.
  • Redesign the research screen, including the list view.
  • Overhaul the production screen.
  • Design the combat UI - forum thread
  • Create ship (and alien) concept art, focus on the creation of 1 or 2 entire ship lines. Contact pd for details.
  • Create ship models and respective design screen background plates. This should ideally be done after the concept art. Contact pd for details.
  • Create space combat planet textures(color, bump, citylights). - pd
  • Create space combat background textures(skyboxes). - pd
  • Add more gaseous texture sets for the galaxy map. A set should have different textures varying in detail and density, but mostly homogeneous in color. Check out the example sets.
  • Explore how habitability overlay, focus selection overlay and resource/output development prediction could be shown. Review the entire thread and present all useful ideas in a compact way. Come up with more overlays and/or improve those suggested, if possible. - forum thread
  • Explore a possible UI for those "information overlays"

Suggestions

empty