Difference between revisions of "Graphics Work"

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(sitrep ui, combat assets)
 
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This page provides an overview about what kind of work is available for artist and who is currently working on something. The document is devided into two parts: To Do and Suggestions. The former should only be changed by people in charge, the later is open to everyone, who has some art related suggestions. Suggestions will be reviewed and might be moved to To Do.
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This page provides an overview about what kind of work is available for artists and who is currently working on something.  
 
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If you are interested in helping, you should be familiar with the [http://www.freeorion.org/forum/viewtopic.php?f=10&t=2086 Guidelines to Contributing] and it is encouraged to post work on the forums, so proper critique and guidance can be provided.  
One should be familiar with the [http://www.freeorion.org/forum/viewtopic.php?f=10&t=2086 Guidelines to Contributing] and it is encouraged to post work on the forums, so proper critique and guidance can be provided.  
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=To Do=
 
=To Do=
  
* Finish the [[Tech icons]]. - [http://www.freeorion.org/forum/viewtopic.php?f=10&t=1044 forum thread] - shrinkshooter, Redcap, Josh
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* Finish the [[Tech icons]]. - [http://www.freeorion.org/forum/viewtopic.php?f=10&t=1044 forum thread] - done?
* Create Building icons.
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* Create Building icons. - [http://www.freeorion.org/forum/viewtopic.php?f=10&t=2436&st=0&sk=t&sd=a forum thread] - Redcap
 
* Redesign the research screen, including the list view.
 
* Redesign the research screen, including the list view.
 
* Overhaul the production screen.
 
* Overhaul the production screen.
 
* Design the combat UI - [http://www.freeorion.org/forum/viewtopic.php?f=10&t=1983 forum thread]
 
* Design the combat UI - [http://www.freeorion.org/forum/viewtopic.php?f=10&t=1983 forum thread]
* Create ship (and alien) concept art, focus on the creation of 1 or 2 entire ship lines. Contact [http://www.freeorion.org/index.php/User:Pd pd] for details.
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* Create ship (and alien) concept art, focus on the creation of 1 or 2 entire ship lines. Contact [http://www.freeorion.org/index.php/User:Pd pd] for details. - pd
 
* Create ship models and respective design screen background plates. This should ideally be done after the concept art. Contact [http://www.freeorion.org/index.php/User:Pd pd] for details.
 
* Create ship models and respective design screen background plates. This should ideally be done after the concept art. Contact [http://www.freeorion.org/index.php/User:Pd pd] for details.
 
* Create space combat planet textures(color, bump, citylights). - pd
 
* Create space combat planet textures(color, bump, citylights). - pd
 
* Create space combat background textures(skyboxes). - pd  
 
* Create space combat background textures(skyboxes). - pd  
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* Create all kinds of [http://www.freeorion.org/forum/viewtopic.php?f=10&t=2484 combat assets]
 
* Add more gaseous texture sets for the galaxy map. A set should have different textures varying in detail and density, but mostly homogeneous in color. Check out the example sets.
 
* Add more gaseous texture sets for the galaxy map. A set should have different textures varying in detail and density, but mostly homogeneous in color. Check out the example sets.
 
* Explore how habitability overlay, focus selection overlay and resource/output development prediction could be shown. Review the entire thread and present all useful ideas in a compact way. Come up with more overlays and/or improve those suggested, if possible. - [http://www.freeorion.org/forum/viewtopic.php?p=32388#p32388 forum thread]
 
* Explore how habitability overlay, focus selection overlay and resource/output development prediction could be shown. Review the entire thread and present all useful ideas in a compact way. Come up with more overlays and/or improve those suggested, if possible. - [http://www.freeorion.org/forum/viewtopic.php?p=32388#p32388 forum thread]
 
* Explore a possible UI for those "information overlays".
 
* Explore a possible UI for those "information overlays".
 
* Update [[Tech icons]] page to hold latest ship category techs.
 
* Update [[Tech icons]] page to hold latest ship category techs.
 
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* Create a variety of mouse cursor textures.  Currently FO has no mouseover feedback in the form of cursor changes for things like whether something is selectable or clickable or what result would happen if something was clicked.  Standard UIs often have special cursors to indicate things like that the cursor is over the part of a window border that can be used to resize the window.  Similarly, if we had a cursor to indicate that clicking would order a fleet to move to a system, we could change the UI so that right clicking always cancels and left clicking on a system while a fleet is selected orders the fleet to move, rather than the current right-click to order a move while right-clicking most other times cancels whatever popup window is open, which can be a bit confusing.
=Suggestions=
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* explore the [http://www.freeorion.org/forum/viewtopic.php?f=10&t=3646 SitRep UI]
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Latest revision as of 09:33, 12 November 2009

This page provides an overview about what kind of work is available for artists and who is currently working on something. If you are interested in helping, you should be familiar with the Guidelines to Contributing and it is encouraged to post work on the forums, so proper critique and guidance can be provided.

To Do

  • Finish the Tech icons. - forum thread - done?
  • Create Building icons. - forum thread - Redcap
  • Redesign the research screen, including the list view.
  • Overhaul the production screen.
  • Design the combat UI - forum thread
  • Create ship (and alien) concept art, focus on the creation of 1 or 2 entire ship lines. Contact pd for details. - pd
  • Create ship models and respective design screen background plates. This should ideally be done after the concept art. Contact pd for details.
  • Create space combat planet textures(color, bump, citylights). - pd
  • Create space combat background textures(skyboxes). - pd
  • Create all kinds of combat assets
  • Add more gaseous texture sets for the galaxy map. A set should have different textures varying in detail and density, but mostly homogeneous in color. Check out the example sets.
  • Explore how habitability overlay, focus selection overlay and resource/output development prediction could be shown. Review the entire thread and present all useful ideas in a compact way. Come up with more overlays and/or improve those suggested, if possible. - forum thread
  • Explore a possible UI for those "information overlays".
  • Update Tech icons page to hold latest ship category techs.
  • Create a variety of mouse cursor textures. Currently FO has no mouseover feedback in the form of cursor changes for things like whether something is selectable or clickable or what result would happen if something was clicked. Standard UIs often have special cursors to indicate things like that the cursor is over the part of a window border that can be used to resize the window. Similarly, if we had a cursor to indicate that clicking would order a fleet to move to a system, we could change the UI so that right clicking always cancels and left clicking on a system while a fleet is selected orders the fleet to move, rather than the current right-click to order a move while right-clicking most other times cancels whatever popup window is open, which can be a bit confusing.
  • explore the SitRep UI