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What is FreeOrion?

A: An open-source, platform independent galactic conquest game in the tradition of the Master of Orion games.

How far along is it?

A: The game is currently in the alpha stage. In other words, it'll be a while till it is finished.

Where do I post bugs?

A: Bugs should be posted on the project sourceforge bugs page. Please check for recently closed bugs that duplicate the one you're posting, particularly if you're using a precompiled download version that's more than a week old.

Problems Running Program

On WinXP, I just installed FO, but when I run it I get the an error saying "This application has failed to start because the application configuration is incorrect. Reinstalling the applicaton may fix this problem." Reinstalling didn't fix it. What's wrong?=

A: You are probably missing the .NET Framework 2.0. You can get this by running Windows Update, selecting "Custom", then "Optional, Software", then ".NET Framework 2.0". Note that the beta version reportedly does not work.


How do I move fleets?

A: Short answer: Click with the right mouse button after selecting the fleet in the fleets window. Long answer: See the v0.3 Quick Play Guide.


What is this "Design Document" that people in the forum keep referring to?

A: The most official design document is the most recent Requirements Document.

People in the forums refer to previously made decisions that aren't in the Requirements document(s). What's going on? Are these decisions recorded somewhere else?

A: Some decisions and accompanying discussions may be found in the Design Archive of the forms.

A number of discussion and decisions were made on an old forum system that was lost. There is no written record of these discussions. Forum members who participated in these discussion still refer to these discussions and the decisions that were reached in this, however. Some of these decisions are mentioned in this FAQ, however.

Could someone summarize all important discussions from the forums, or point out the important threads?

A: There are very few official design decisions that have been made that aren't in the Requirements document. Anything in brainstorming is just that: brainstorming. When we reach the appropriate point in the Roadmap, there might be a public review or design discussion on a subject. Until then, while it may seem that a consensus has been reached amongst people who have been brainstorming for months or years, this is not an official design decision.

As for which brainstorming threads prorducing particularly interesting ideas, you'll have to ask on the forums for links to specific threads relating to specific topics. There have been many threads on many topics, and some threads have hundreds of posts in them, some contradictory or irrelivant and some useful. It would be practically impossible for one person to make a single comprehensive list of "important" threads (though you're free to try once you get up to speed).

So, you're just going to have to get down to reading and asking. It'll take a few days or weeks to get a good sense of what's going on, but forum members will help you with links or answers to specific questions when they can.

As well, it's probably best that you form your own opinions on various issues and about which issues are important. A major benfit of a public design forum is the variety of different opinions and ideas it can generate.


Can ships travel freely between stars, not on starlanes?

A: Other than wormholes and special events, no. In the current design, most travel is on starlanes between specific stars, and ships never travel through empty space. Wormholes are also between two specific endpoint stars, a

Why not?


Aquitaine wrote: No offroading was in one of the first public reviews we had. A lot of people wanted it, actually, but it came down to the fact that a strict, simple set of rules about galaxy movement means only one set of rules that the AI has to follow; offroading is one of those things that a player can take advantage of but not an AI. Without offroading, the AI can deduce strategic choke points and defend things appropriately; with offroading, it would be trivial to do an end-run around the AI's Krak de Chevaliers and go straight to the chewy nougat center.

I believe our caveat when we passed it was that, if (one day) after we make Slashdot or become famous or whatever, we get some brilliant AI programmers who want a challenge, we would add this feature, since there certainly is demand for it. But until then, it is indeed the case that offroading is out.

Are starlanes mandatory, or will the game be playable without them?

A: Starlanes are mandatory. This follows from the decision that all travel is on starlanes. Without starlanes, it would be impossible to move ships.

Will there be an option to have starlanes connecting all systems with all other systems, possibly with the lanes invisible?

A: No. Having starlanes between all stars is effectively the same as having no starlanes for the AI reasons mentioned above.