Compile In Windows
To compile FreeOrion you can use the MSVC 2010 IDE, MSVC 2008 IDE(but needs to update project files) or cmake;compiling with cmake is done from the command-line, but uses the same compiler as the IDE.
Visual Studio 2010 Express Edition may be downloaded for trial from Microsoft. But after 30 days you have to register for free.On same page can be downloaded also VS 2008 Express Edition. Due to different registry keys being used, the Express Edition compiler may not be compatible with cmake, so if the newest version of cmake doesn't work, you'll have to use the project files to compile FreeOrion.
If you are a student, you may also be eligible for Microsoft Dreamspark, which will give you the Professional version of MSVC 2010 or several other Microsoft programs.
The majority of FreeOrion dependencies can be found precompiled and packaged in the FreeOrion Windows SDK, from the SourceForge FreeOrion SDK page.
The SDK includes compiled libraries, headers and DLLs for: zlib, OGRE, bullet, Boost, FreeType, GLEW, libpng, libjpeg, OpenAL, ALUT, libvorbis, and libogg.
Other dependencies include:
- GiGi - Including GiGiOgre and GiGiOgrePlugin_OIS. These are available from a Subversion repository, and should be automatically checked out with FreeOrion code when using the FreeOrion SDK. The MSVC project files contain projects for the GiGi libraries that are needed by FreeOrion, and the DLLs .lib files will be placed in the FreeOrion folder when built. All GiGi dependencies are in the FreeOrion SDK and should be automatically found and used when GiGi is built.
- First, get the FreeOrion SDK from SourceForge.
- Check out the source code from SVN which should automatically also update GiGi.
- Open msvc2010\FreeOrion\FreeOrion.sln
- Use Build->Build Solution to build the three projects' release targets
Please report runtime errors in the forums.