Difference between revisions of "Audio"

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Unfortunately, the project had to be shut down. The reason is the incompetence of those responsible for the web pages who kept their pages open to anonymous changes. Against such unsedired changes they tried dilettantic attempts like banning an IP (as if any attacker would have a problem to get as many new IPs as she desires) or usinga spam filter (so that pages cannot be saved when they contain certain expressions).
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FreeOrion audio comprises background music, interface sounds and, in future, combat sounds.
  
Since some basic competence in establishing proper authentication is crucial for a project like this, and we do not have such personnel, we have decided to give up FreeOrion.
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* Audio resources in FreeOrion are released under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike 3.0 Unported] license (which is the same license as in-game text and graphics).
  
These pages will be closed in a few days for good.
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* When submitting audio for use in FreeOrion, it would be best if the message explicitly noted that the contributions are relesed under the CC-BY-SA 3.0 license.  It is not necessary to specifically mention FreeOrion in such a notice, and indeed doing so makes no difference, since anything released under a compatible license can be used by FreeOrion, and anything used by FreeOrion must be released under a compatible license.
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* Music used in the game will be in Ogg/Vorbis format.
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* Currently, there is only one file missing - item_drop.wav(See this [https://sourceforge.net/tracker2/?func=detail&aid=1948382&group_id=75752&atid=544942 bug]). Until elements like game races, combat mechanics, and user-interface design are pinned down, people are pretty much free to create and submit whatever they like (or think might be useful).
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* Any format, such as .mp3, is fine for review, commentary and criticism prior to actual use in the game. In addition, MIDI source files are not required but are very welcome, and may often be requested in cases where a person would like to work on the material himself, or try his hand at producing it.
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* Please visit the [http://www.freeorion.org/forum/viewforum.php?f=11 Audio Forum] to see what material has already been submitted and by whom, post your thoughts, and make your own submissions.
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* There is currently no official storage space available for submitted audio material.  Smaller files can be attached to forum posts, but for very large files you will need to find your own means of dissemination such as a free web hosting service, or ask someone else to host your files for you.

Latest revision as of 17:25, 25 March 2018

FreeOrion audio comprises background music, interface sounds and, in future, combat sounds.

  • When submitting audio for use in FreeOrion, it would be best if the message explicitly noted that the contributions are relesed under the CC-BY-SA 3.0 license. It is not necessary to specifically mention FreeOrion in such a notice, and indeed doing so makes no difference, since anything released under a compatible license can be used by FreeOrion, and anything used by FreeOrion must be released under a compatible license.
  • Music used in the game will be in Ogg/Vorbis format.
  • Currently, there is only one file missing - item_drop.wav(See this bug). Until elements like game races, combat mechanics, and user-interface design are pinned down, people are pretty much free to create and submit whatever they like (or think might be useful).
  • Any format, such as .mp3, is fine for review, commentary and criticism prior to actual use in the game. In addition, MIDI source files are not required but are very welcome, and may often be requested in cases where a person would like to work on the material himself, or try his hand at producing it.
  • Please visit the Audio Forum to see what material has already been submitted and by whom, post your thoughts, and make your own submissions.
  • There is currently no official storage space available for submitted audio material. Smaller files can be attached to forum posts, but for very large files you will need to find your own means of dissemination such as a free web hosting service, or ask someone else to host your files for you.