o01eg wrote: ↑Sun Nov 19, 2023 7:12 pm
I stopped it to start actual game and now I'm thinking if I need to tune rules a little.
My vote for monsters is low, can stop, always wild, standard spawning rate. I think that is less unbalancing when we have heterogeneous luck: it's easier to control the monster output of an owned nest (even with just planetary defenses), but players can amass monsters when they own the spawned monsters.
Ideally, tech for eradication would have been moved earlier in the tech tree (this was discussed, dunno if implemented).
Edit: if other players prefer less chances of that kind of luck, follow BA suggestion on lower spawning rate or just no monsters.