Twenty-third game on the multiplayer slow game server

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o01eg
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Twenty-third game on the multiplayer slow game server

#1 Post by o01eg »

Previous experimental game allowed to catch several issues with diplomacy which are planned to be fixed soon. So I plan to start next game. It still continue to polish future 0.5.0 release. Weekly test build version is 2023-02-07.75c688f updated to 0.5 RC1 2023-02-16.e7bdb97.

I schedule test game at 7th of February and actual game at 9th of February. Turn limit will be 36 hours.

Changes from previous games:
  • Research cost: 70%.
  • Production cost: 70%.
  • Protection Focus Stability Bonus: 5
  • Planet Stability Baseline: 2
  • Singularity of Transcendence Cost Scaling: 0.5
  • Diplomacy changes disabled.
  • Single winner.
  • Monsters Frequency: Low.
  • Galaxy Shape: Ring
Game page with players list: https://freeorion-test.dedyn.io/slow-game-FO0023.html

RSS with turns: https://freeorion-test.dedyn.io/atoms/FO0023.xml
Last edited by o01eg on Wed Feb 22, 2023 3:21 am, edited 6 times in total.
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wobbly
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Re: Twenty-third game on the multiplayer slow game server

#2 Post by wobbly »

I'll play. I believe there is a request for a "fairer" galaxy shape. Perhaps ring again?

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Oberlus
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Re: Twenty-third game on the multiplayer slow game server

#3 Post by Oberlus »

I'm in.

Ophiuchus
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Re: Twenty-third game on the multiplayer slow game server

#4 Post by Ophiuchus »

I'm out. Recent evidence suggests I do not have enough free time to play.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

BlueAward
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Re: Twenty-third game on the multiplayer slow game server

#5 Post by BlueAward »

Ophiuchus wrote: Mon Jan 30, 2023 2:47 pm I'm out. Recent evidence suggests I do not have enough free time to play.
Hmm would it be easier for you if it were no diplomacy and you assumed Dark Forest Hypothesis? I.e. that everybody is out there to get you and so do you? You seem to be making turns just fine but do not commit, presumably waiting on diplomatic developments? Now even in no diplo scenario I would expect shadow "off game " diplomacy around but still

Anyway I would prefer no diplomacy but down for full diplo as well. Though even more drama that way I presume :)

And yes not box shape, Oberlus was pleading for that as well, especially considering his positioning in MP22. Ring I think should work well indeed?

Endhu
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Re: Twenty-third game on the multiplayer slow game server

#6 Post by Endhu »

I'm in too

We could try doing a gentlemen's agreement kinda thing and agree on not doing shadow diplomacy. It will have some prisoner's dilemma trouble but could work out.

Ophiuchus
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Re: Twenty-third game on the multiplayer slow game server

#7 Post by Ophiuchus »

BlueAward wrote: Mon Jan 30, 2023 2:58 pm
Ophiuchus wrote: Mon Jan 30, 2023 2:47 pm I'm out. Recent evidence suggests I do not have enough free time to play.
Hmm would it be easier for you if it were no diplomacy and you assumed Dark Forest Hypothesis?
"without diplomacy" i can do without so big delays, putting in one/two turns per day
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

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Oberlus
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Re: Twenty-third game on the multiplayer slow game server

#8 Post by Oberlus »

Ophiuchus wrote: Mon Jan 30, 2023 8:02 pm "without diplomacy" i can do without so big delays, putting in one/two turns per day
Get on board!

Daybreak
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Re: Twenty-third game on the multiplayer slow game server

#9 Post by Daybreak »

wobbly wrote: Mon Jan 30, 2023 12:42 pm I'll play. I believe there is a request for a "fairer" galaxy shape. Perhaps ring again?
I thnk there is problem with player distribution, whatever shape is played - it always seems as if all players are distributed towards upper right hand corner. In all 3 games I played, it seemed to be always busier in that direction - may be wrong and others may see it differently.

I am not playing this game.

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Oberlus
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Re: Twenty-third game on the multiplayer slow game server

#10 Post by Oberlus »

Daybreak wrote: Tue Jan 31, 2023 8:17 am I thnk there is problem with player distribution, whatever shape is played - it always seems as if all players are distributed towards upper right hand corner. In all 3 games I played, it seemed to be always busier in that direction - may be wrong and others may see it differently.
Nothing in the code or in my playing experience seems to point in that direction.

o01eg
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Re: Twenty-third game on the multiplayer slow game server

#11 Post by o01eg »

Daybreak wrote: Tue Jan 31, 2023 8:17 am
wobbly wrote: Mon Jan 30, 2023 12:42 pm I'll play. I believe there is a request for a "fairer" galaxy shape. Perhaps ring again?
I thnk there is problem with player distribution, whatever shape is played - it always seems as if all players are distributed towards upper right hand corner. In all 3 games I played, it seemed to be always busier in that direction - may be wrong and others may see it differently.
Even if there such issue exists I shuffle player list before use it.
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Ophiuchus
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Re: Twenty-third game on the multiplayer slow game server

#12 Post by Ophiuchus »

Oberlus wrote: Tue Jan 31, 2023 8:19 am
Daybreak wrote: Tue Jan 31, 2023 8:17 am I thnk there is problem with player distribution, whatever shape is played - it always seems as if all players are distributed towards upper right hand corner. In all 3 games I played, it seemed to be always busier in that direction - may be wrong and others may see it differently.
Nothing in the code or in my playing experience seems to point in that direction.
+1

daybreak, you can also simply start some games with different shapes and seeds and build supertesters to see the galaxy to have a look at where everybody is placed.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

wobbly
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Re: Twenty-third game on the multiplayer slow game server

#13 Post by wobbly »

The scripting for empire placement is checking for 2 things. Not within x jumps of another empire, where x depends on universe size. 2nd is a minimum number of planets within y of empire.

BlueAward
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Re: Twenty-third game on the multiplayer slow game server

#14 Post by BlueAward »

Oh so we are doing "diplomacy changes disabled" after all? War eternal!

Anyway, like I said, I am in, presumably Ophiuchus would be in as well with diplomacy disabled?

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Oberlus
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Re: Twenty-third game on the multiplayer slow game server

#15 Post by Oberlus »

"There can be only one" game mode then, with no alliances?

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