Agree with the investing part.Ophiuchus wrote: ↑Mon Nov 07, 2022 12:24 pmi dont see the punishment here. Investing in a big exploration force early for reaping early RP is legit.Oberlus wrote: Therefore, removing the policy and granting one RP per system in which you stop is a bad idea, since it punishes even more empires that for whatever reason can't explore early on.
I'm totally against such a solution.
I was talking about the difference between scouting without investment to get early RP (you start with 2 or 3 scout ships, and if you don't need to adopt the policy, you can milk that from start with no investment at all) and not scouting because bad luck (monsters in choke points or after long starlanes that killed the scouts). Getting certain early techs one or two turns earlier can make some big differences later in game.
Why looking for a solution to that when we can just keep the policy and not create the problem from the beginning? Just keep the policy and the investment it implies, and all is fine.Scaling basic RP could be a solution.
+1