Breeding Domesticated Mega Fauna

For what's not in 'Top Priority Game Design'. Post your ideas, visions, suggestions for the game, rules, modifications, etc.

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labgnome
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Re: Breeding Domesticated Mega Fauna

#16 Post by labgnome » Wed May 20, 2020 8:07 pm

LienRag wrote:
Wed May 20, 2020 2:43 pm
Krikkitone wrote:
Wed May 20, 2020 1:16 pm
Perhaps instead of a policy slot, a set of mutually exclusive "one in the empire" buildings.
That is basically what I'm proposing, with "one per Monster Nest" rather than "one in the empire", as it allows for more diverse gameplay depending on how much Monster Nests one is able to secure.
Securing monster nests can already be quite a boon to players, I think it would only contribute to steamrolling to allow one per monster nest. Maybe one per type of monster nest? That way you wouldn't be able to have a greater number of kraken spawns and a krakens that did more damage just because someone got lucky and had to kraken nests nearby.

Ophiuchus wrote:
Wed May 20, 2020 9:19 am
Technically on buildings: Many shown buildings everywhere are a no-go UI wise. But if these are only available at monster nests a bigger number might be ok.
That is also my opinion. Note that late game depending on the abundance of Natives the number of available Colonies in an outpost is quite high too.
True, but that's an exception out of necessity. There really isn't currently a better way to handle colonizing outposts.

I would say pick a few boosts you absolutely want to have, forget anything potentially overly complicated like mutations, and go for that.
All of my contributions should be considered released under creative commons attribution share-alike license, CC-BY-SA 3.0 for use in, by and with the Free Orion project.

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LienRag
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Re: Breeding Domesticated Mega Fauna

#17 Post by LienRag » Wed May 20, 2020 8:16 pm

labgnome wrote:
Wed May 20, 2020 8:07 pm

Securing monster nests can already be quite a boon to players, I think it would only contribute to steamrolling to allow one per monster nest. Maybe one per type of monster nest? That way you wouldn't be able to have a greater number of kraken spawns and a krakens that did more damage just because someone got lucky and had to kraken nests nearby.
That is a valid remark, I'll have to think about it.
The thing is that the number of Monster Nests that one player controls is both tied to luck (the number of nests easy to acquire and defend), which we don't want to make more important than it is now, and to skills and strategy (prioritizing the acquisition of Nests and developing a military strategy to defend them) which we do want to make important.

Maybe make Monster Nests cost influence ? So that there would be different strategies about what to do with them...

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labgnome
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Re: Breeding Domesticated Mega Fauna

#18 Post by labgnome » Wed May 20, 2020 8:30 pm

LienRag wrote:
Wed May 20, 2020 8:16 pm
Maybe make Monster Nests cost influence ? So that there would be different strategies about what to do with them...
I think that could be more problematic, in that it would be really hard to balance. Monster nests aren't super common, so they would have to be quite expensive, but then you run into a similar problem with policies, in that making them too expensive would make people not choose them. That is why I think that maybe one per type of nest is the best solution.
All of my contributions should be considered released under creative commons attribution share-alike license, CC-BY-SA 3.0 for use in, by and with the Free Orion project.

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