AI fleets skipping past my blockading fleet

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Dragget
Space Floater
Posts: 24
Joined: Mon Feb 10, 2014 9:39 am

AI fleets skipping past my blockading fleet

#1 Post by Dragget » Sun Mar 22, 2020 4:32 am

<<version is 0.4.9 2020-03-02.89280c7>>
I have a fleet parked blockading and AI opponent's home system. It's been there for several turns while I wait for reinforcements to arrive before resuming my offensive:
Before image (attached)
Next turn, the AI decides to pull their fleets back to cover the home system:
After image (attached)
It appears they were able to bypass my defending fleet without combat. Should that be possible? (I verified that my fleet was in aggressive mode, FWIW.)
Save file from the "before" turn (attached, compressed with 7Zip)
Advancing two turns, both fleets I marked with arrows in the screenshots skip past my blockade without combat.
Sorry for the poor quality of the images: I was unable to use screen capture, as it just gives me a black screen (game is in fullscreen mode) so I used my phone camera to capture images.
Attachments
Before screenshot.png
Before screenshot.png (3.23 MiB) Viewed 217 times

Dragget
Space Floater
Posts: 24
Joined: Mon Feb 10, 2014 9:39 am

Re: AI fleets skipping past my blockading fleet

#2 Post by Dragget » Sun Mar 22, 2020 4:58 am

I had an idea, so I unstacked my Juggernaut from my fleet, and now the AI can't skip past my blockade anymore. Apparently, domesticated space monsters have some different setting that allows player fleets to avoid them under certain circumstances.

Ophiuchus
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Re: AI fleets skipping past my blockading fleet

#3 Post by Ophiuchus » Sun Mar 22, 2020 10:55 am

Dragget wrote:
Sun Mar 22, 2020 4:58 am
I had an idea, so I unstacked my Juggernaut from my fleet, and now the AI can't skip past my blockade anymore. Apparently, domesticated space monsters have some different setting that allows player fleets to avoid them under certain circumstances.
Buuuuuug!
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

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Vezzra
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Location: Sol III

Re: AI fleets skipping past my blockading fleet

#4 Post by Vezzra » Sun Mar 22, 2020 6:46 pm

Please open a bug report issue on github.

Dragget
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Re: AI fleets skipping past my blockading fleet

#5 Post by Dragget » Sun Mar 22, 2020 7:42 pm

bug report posted. Bake 'em away, toys!

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Vezzra
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Re: AI fleets skipping past my blockading fleet

#6 Post by Vezzra » Sun Mar 29, 2020 2:40 pm

Thanks!

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Geoff the Medio
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Re: AI fleets skipping past my blockading fleet

#7 Post by Geoff the Medio » Sat Apr 04, 2020 6:28 pm

Dragget wrote:
Sun Mar 22, 2020 4:32 am
Save file from the "before" turn (attached, compressed with 7Zip)
I don't see any attachment...

Dragget
Space Floater
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Re: AI fleets skipping past my blockading fleet

#8 Post by Dragget » Sat Apr 04, 2020 8:19 pm

I uploaded before/after images and a .sav file, but apparently only the 1st file was accepted. However, I also uploaded them on github as requested, so you can get them there.

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Geoff the Medio
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Re: AI fleets skipping past my blockading fleet

#9 Post by Geoff the Medio » Sat Apr 04, 2020 9:03 pm

Dragget wrote:
Sat Apr 04, 2020 8:19 pm
I also uploaded them on github as requested, so you can get them there.
There are no attachments on the github bug report either... https://github.com/freeorion/freeorion/issues/2799

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