Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

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L29Ah
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Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#16 Post by L29Ah » Thu Feb 13, 2020 11:06 am

I propose enabling the diplomacy so situational alliances are a thing.
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L29Ah
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Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#17 Post by L29Ah » Thu Feb 13, 2020 11:11 am

L29Ah wrote:
Thu Feb 13, 2020 11:06 am
I propose enabling the diplomacy so situational alliances are a thing.
On the other hand, if Ophiuchus is strongly against any forms of diplomacy and won't play with us otherwise, i'm okay with no diplomacy.
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Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#18 Post by Ophiuchus » Thu Feb 13, 2020 1:52 pm

Ophiuchus wrote:
Thu Feb 13, 2020 10:55 am
and i can also see the AI issue. Will fix it soon but shouldnt matter for the game.
I am a bit baffled - i build the master branch and used the default folder from the PR#2756 .. and it works without issue.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

o01eg
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Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#19 Post by o01eg » Thu Feb 13, 2020 1:59 pm

Ophiuchus wrote:
Thu Feb 13, 2020 1:52 pm
Ophiuchus wrote:
Thu Feb 13, 2020 10:55 am
and i can also see the AI issue. Will fix it soon but shouldnt matter for the game.
I am a bit baffled - i build the master branch and used the default folder from the PR#2756 .. and it works without issue.
We are playing release-v0.4.9 branch
Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io. Version 0.4.9.
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Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#20 Post by Ophiuchus » Thu Feb 13, 2020 3:05 pm

o01eg wrote:
Thu Feb 13, 2020 1:59 pm
Ophiuchus wrote:
Thu Feb 13, 2020 1:52 pm
Ophiuchus wrote:
Thu Feb 13, 2020 10:55 am
and i can also see the AI issue. Will fix it soon but shouldnt matter for the game.
I am a bit baffled - i build the master branch and used the default folder from the PR#2756 .. and it works without issue.
We are playing release-v0.4.9 branch
Yes, i know. But the way python works should not be different between those branches.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

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Oberlus
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Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#21 Post by Oberlus » Thu Feb 13, 2020 3:41 pm

Ophiuchus wrote:
Thu Feb 13, 2020 3:05 pm
o01eg wrote:
Thu Feb 13, 2020 1:59 pm
Ophiuchus wrote:
Thu Feb 13, 2020 1:52 pm

I am a bit baffled - i build the master branch and used the default folder from the PR#2756 .. and it works without issue.
We are playing release-v0.4.9 branch
Yes, i know. But the way python works should not be different between those branches.
Marcel has been working on several PRs about refactoring. Maybe related.

o01eg
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Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#22 Post by o01eg » Thu Feb 13, 2020 4:18 pm

I've started test game with 5 min turns.
Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io. Version 0.4.9.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

o01eg
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Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#23 Post by o01eg » Thu Feb 13, 2020 6:54 pm

The server catch error:

Code: Select all

 terminate called after throwing an instance of 'std::invalid_argument'
   what():  Fleet::SetRoute() : Illegally attempted to change a fleet's direction while it was in transit.
Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io. Version 0.4.9.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

o01eg
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Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#24 Post by o01eg » Fri Feb 14, 2020 5:36 pm

I will restart test game.

I've enabled crash dump to get more information about crashes. Also I enabled statistics graphs.
Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io. Version 0.4.9.
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o01eg
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Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#25 Post by o01eg » Sat Feb 15, 2020 11:19 am

I've applied patch to fix fleet order crash and restarted the test game.
Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io. Version 0.4.9.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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Oberlus
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Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#26 Post by Oberlus » Sat Feb 15, 2020 12:17 pm

o01eg wrote:
Sat Feb 15, 2020 11:19 am
I've applied patch to fix fleet order crash and restarted the test game.
Great!

Also, I've seen Ophiuchus has updates his PR to solve the excessive launch rate of interceptors. Can you update the "default" folder for download on your OP?

o01eg
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Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#27 Post by o01eg » Sat Feb 15, 2020 12:24 pm

Oberlus wrote:
Sat Feb 15, 2020 12:17 pm
Also, I've seen Ophiuchus has updates his PR to solve the excessive launch rate of interceptors. Can you update the "default" folder for download on your OP?
I don't see changes in https://github.com/freeorion/freeorion/pull/2756
Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io. Version 0.4.9.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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Oberlus
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Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#28 Post by Oberlus » Sat Feb 15, 2020 12:31 pm

o01eg wrote:
Sat Feb 15, 2020 12:24 pm
I don't see changes in https://github.com/freeorion/freeorion/pull/2756
I'm still confused and learning this github stuff. I can't find an update in the PR, but I got this:
https://github.com/freeorion/freeorion/ ... 053d7a184a

Edit: Maybe Ophiuchus is working on it right know? I suggested changes a few minutes ago.

o01eg
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Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#29 Post by o01eg » Sat Feb 15, 2020 12:36 pm

Oberlus wrote:
Sat Feb 15, 2020 12:31 pm
o01eg wrote:
Sat Feb 15, 2020 12:24 pm
I don't see changes in https://github.com/freeorion/freeorion/pull/2756
I'm still confused and learning this github stuff. I can't find an update in the PR, but I got this:
https://github.com/freeorion/freeorion/ ... 053d7a184a

Edit: Maybe Ophiuchus is working on it right know? I suggested changes a few minutes ago.
This commit based on master branch.
Gentoo Linux x64, gcc-9.2, boost-1.72.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io. Version 0.4.9.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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Oberlus
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Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#30 Post by Oberlus » Sat Feb 15, 2020 12:56 pm

o01eg wrote:
Sat Feb 15, 2020 12:36 pm
This commit based on master branch.
Weird, because it is removing the "(PartsInShipDesign name = "FT_BAY_1" design = Target.DesignID) *" from the KISS targets hard PR.
Edit: or has that PR been merged to master?

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