Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

For topics that do not fit in another sub-forum.

Moderator: Oberlus

Message
Author
User avatar
L29Ah
Space Squid
Posts: 84
Joined: Thu Oct 06, 2016 3:19 pm

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#16 Post by L29Ah »

I propose enabling the diplomacy so situational alliances are a thing.
Team S.M.A.C.: play multiplayer with us!

User avatar
L29Ah
Space Squid
Posts: 84
Joined: Thu Oct 06, 2016 3:19 pm

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#17 Post by L29Ah »

L29Ah wrote: Thu Feb 13, 2020 11:06 am I propose enabling the diplomacy so situational alliances are a thing.
On the other hand, if Ophiuchus is strongly against any forms of diplomacy and won't play with us otherwise, i'm okay with no diplomacy.
Team S.M.A.C.: play multiplayer with us!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#18 Post by Ophiuchus »

Ophiuchus wrote: Thu Feb 13, 2020 10:55 am and i can also see the AI issue. Will fix it soon but shouldnt matter for the game.
I am a bit baffled - i build the master branch and used the default folder from the PR#2756 .. and it works without issue.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#19 Post by o01eg »

Ophiuchus wrote: Thu Feb 13, 2020 1:52 pm
Ophiuchus wrote: Thu Feb 13, 2020 10:55 am and i can also see the AI issue. Will fix it soon but shouldnt matter for the game.
I am a bit baffled - i build the master branch and used the default folder from the PR#2756 .. and it works without issue.
We are playing release-v0.4.9 branch
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#20 Post by Ophiuchus »

o01eg wrote: Thu Feb 13, 2020 1:59 pm
Ophiuchus wrote: Thu Feb 13, 2020 1:52 pm
Ophiuchus wrote: Thu Feb 13, 2020 10:55 am and i can also see the AI issue. Will fix it soon but shouldnt matter for the game.
I am a bit baffled - i build the master branch and used the default folder from the PR#2756 .. and it works without issue.
We are playing release-v0.4.9 branch
Yes, i know. But the way python works should not be different between those branches.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

User avatar
Oberlus
Cosmic Dragon
Posts: 5713
Joined: Mon Apr 10, 2017 4:25 pm

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#21 Post by Oberlus »

Ophiuchus wrote: Thu Feb 13, 2020 3:05 pm
o01eg wrote: Thu Feb 13, 2020 1:59 pm
Ophiuchus wrote: Thu Feb 13, 2020 1:52 pm
I am a bit baffled - i build the master branch and used the default folder from the PR#2756 .. and it works without issue.
We are playing release-v0.4.9 branch
Yes, i know. But the way python works should not be different between those branches.
Marcel has been working on several PRs about refactoring. Maybe related.

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#22 Post by o01eg »

I've started test game with 5 min turns.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#23 Post by o01eg »

The server catch error:

Code: Select all

 terminate called after throwing an instance of 'std::invalid_argument'
   what():  Fleet::SetRoute() : Illegally attempted to change a fleet's direction while it was in transit.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#24 Post by o01eg »

I will restart test game.

I've enabled crash dump to get more information about crashes. Also I enabled statistics graphs.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#25 Post by o01eg »

I've applied patch to fix fleet order crash and restarted the test game.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

User avatar
Oberlus
Cosmic Dragon
Posts: 5713
Joined: Mon Apr 10, 2017 4:25 pm

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#26 Post by Oberlus »

o01eg wrote: Sat Feb 15, 2020 11:19 am I've applied patch to fix fleet order crash and restarted the test game.
Great!

Also, I've seen Ophiuchus has updates his PR to solve the excessive launch rate of interceptors. Can you update the "default" folder for download on your OP?

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#27 Post by o01eg »

Oberlus wrote: Sat Feb 15, 2020 12:17 pm Also, I've seen Ophiuchus has updates his PR to solve the excessive launch rate of interceptors. Can you update the "default" folder for download on your OP?
I don't see changes in https://github.com/freeorion/freeorion/pull/2756
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

User avatar
Oberlus
Cosmic Dragon
Posts: 5713
Joined: Mon Apr 10, 2017 4:25 pm

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#28 Post by Oberlus »

o01eg wrote: Sat Feb 15, 2020 12:24 pmI don't see changes in https://github.com/freeorion/freeorion/pull/2756
I'm still confused and learning this github stuff. I can't find an update in the PR, but I got this:
https://github.com/freeorion/freeorion/ ... 053d7a184a

Edit: Maybe Ophiuchus is working on it right know? I suggested changes a few minutes ago.

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#29 Post by o01eg »

Oberlus wrote: Sat Feb 15, 2020 12:31 pm
o01eg wrote: Sat Feb 15, 2020 12:24 pmI don't see changes in https://github.com/freeorion/freeorion/pull/2756
I'm still confused and learning this github stuff. I can't find an update in the PR, but I got this:
https://github.com/freeorion/freeorion/ ... 053d7a184a

Edit: Maybe Ophiuchus is working on it right know? I suggested changes a few minutes ago.
This commit based on master branch.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

User avatar
Oberlus
Cosmic Dragon
Posts: 5713
Joined: Mon Apr 10, 2017 4:25 pm

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

#30 Post by Oberlus »

o01eg wrote: Sat Feb 15, 2020 12:36 pm This commit based on master branch.
Weird, because it is removing the "(PartsInShipDesign name = "FT_BAY_1" design = Target.DesignID) *" from the KISS targets hard PR.
Edit: or has that PR been merged to master?

Post Reply