Sixth game on the multiplayer slow game server (0.4.9)

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The Silent One
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#211 Post by The Silent One »

Oberlus wrote: Sat Dec 14, 2019 6:13 pmThe Silent One is a formidable adversary. Kudos!
Magnate wrote: Mon Dec 16, 2019 6:02 pmTSO was a formidable ally, so I am not surprised he is a formidable adversary.
You guys sure also know how to play the game :wink:
In this game, I got a very decent start with Chato and Birdies. Grabbing Eaxxaw soon and later some Egassem wasn't so bad either. Not sure the game is over, but things start to look brighter for TSO1egAh!
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#212 Post by Oberlus »

The Silent One wrote: Tue Dec 17, 2019 11:42 amthings start to look brighter for TSO1egAh!
As I wise man once told me: NSS!

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#213 Post by The Silent One »

Oberlus wrote: Tue Dec 17, 2019 12:04 pm
The Silent One wrote: Tue Dec 17, 2019 11:42 amthings start to look brighter for TSO1egAh!
NSS!
Nuclear Security Summit?
National Services Scotland?
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#214 Post by swaq »

The Silent One wrote: Tue Dec 17, 2019 1:07 pm
Oberlus wrote: Tue Dec 17, 2019 12:04 pm
The Silent One wrote: Tue Dec 17, 2019 11:42 am things start to look brighter for TSO1egAh!
NSS!
Nuclear Security Summit?
National Services Scotland?
https://en.wiktionary.org/wiki/NSS#English

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#215 Post by The Silent One »

National space society?
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#216 Post by Magnate »

In my world it's National Security Secretariat but never mind.

So what I want to know is, how are you three going to abide by the rule that the game can only be won by an alliance of two people, or a single person. TSO01eg vs L29Ah?

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#217 Post by Oberlus »

Magnate wrote: Tue Dec 17, 2019 8:08 pmTSO01eg vs L29Ah?
WE
WANT
BLOOOOOOD!!!

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#218 Post by The Silent One »

Oberlus wrote: Tue Dec 17, 2019 8:58 pm WE
WANT
BLOOOOOOD!!!
So do we. Yours, mostly :lol:
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#219 Post by Oberlus »

The Silent One wrote: Tue Dec 17, 2019 9:55 pm So do we. Yours, mostly :lol:
Well, my comment was from the spectator's point of view, taking my blood spilled for granted. If you are not planning to kill me yet I'll try to get some weight and come back on you.

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#220 Post by Oberlus »

Players of the sixth MP slow-game, I'd like to ask you something:

How do you perceive the comsat problem now with the current change of base hull costing 6 PPs and counting for fleet/part upkeep?

I've been trying to abuse it for 50 turns now, and I see that it is still a viable tactic to hinder enemy attacks, used specially when fearing an attack where offensive forces are considerably stronger than defenders, but I don't see it is OP, although I'm not quite sure. I've been in the position of the attacker (against TSO) and in the position of the defender spamming comsats (against o01eg and L29Ah). Comsats allowed me to survive attacks in which I had way less PPs than the attackers (down to 50%), but I got the impression so many hulls floating around were hindering (substantially increasing the cost of) my production of armed ships. I think there is room for further increase of the base hull cost, maybe up to 8.
I'll run some simulations sometime, but what's your perception on this subject?


Also, for next game (hopefully) we will have the following additions/fixes for alliance gameplay:
[*] Allied Drydock repair: your ships will repair at the drydocks of allied empires
[*] Allied Fleet Field Repair: if your ship is in the supply of an allied empire with FFR, your ship gets the repair effect; if you have FFR but your ship is in the supply of an allied empire without FFR, your ship won't repair.
[*] [BUG FIX] Items in the production queue of a planet gifted to an ally are acquired by the recipient empire and appear at the end of his production queue (won't finish if the requirements aren't met).

So we can make it a team-based game.

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#221 Post by o01eg »

Oberlus wrote: Fri Dec 20, 2019 11:58 am I think there is room for further increase of the base hull cost, maybe up to 8.
I'll run some simulations sometime, but what's your perception on this subject?
I'm fine with it.
Oberlus wrote: Fri Dec 20, 2019 11:58 am So we can make it a team-based game.
Considering count of active players now, I'd like to wait yet next game than make a 4vs3 game.
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#222 Post by Oberlus »

o01eg wrote: Fri Dec 20, 2019 1:38 pm Considering count of active players now, I'd like to wait yet next game than make a 4vs3 game.
Ouch, right.
Free diplomacy then, for all to try out the new stuff?

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#223 Post by swaq »

Oberlus wrote: Fri Dec 20, 2019 11:58 am [*] [BUG FIX] Items in the production queue of a planet gifted to an ally are acquired by the recipient empire and appear at the end of his production queue (won't finish if the requirements aren't met).
Thanks for writing up the issue for this one.

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Re: Sixth game on the multiplayer slow game server (0.4.9)

#224 Post by The Silent One »

I will leave for holidays tomorrow, I should have internet access but would be thanksful for a turn duration of 48h (at least until I'm there).
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Re: Sixth game on the multiplayer slow game server (0.4.9)

#225 Post by Oberlus »

The Silent One wrote: Fri Dec 20, 2019 5:35 pm I will leave for holidays tomorrow, I should have internet access but would be thanksful for a turn duration of 48h (at least until I'm there).
Would you like another week of playing after that or should we consider concede now (so we start seventh game with the new PRs next week)?

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