Hi I am thinking how to change the number of bouts while keeping the balance.
For ship combat damage/structure ratio this is easy. If you change the number of bouts (which changes the number of times your ships do damage) you can simply scale structure accordingly.
For planetary defense value this is not so easy as it functions as a mixture between structure and damage. If you e.g. double it because you double the number of bouts in combat, it does twice the damage as well. If you do not double defense, then it is wiped out in no time being much weaker than in the normal version.
I am looking for input how to scale or how to make this easier scalable.
Changing Number of Bouts - Planetary Defense
Moderator: Oberlus
Changing Number of Bouts - Planetary Defense
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Changing Number of Bouts - Planetary Defense
What if you, e.g., double the planet's shields and leave defense alone?Ophiuchus wrote: ↑Mon Dec 02, 2019 1:04 am Hi I am thinking how to change the number of bouts while keeping the balance.
For ship combat damage/structure ratio this is easy. If you change the number of bouts (which changes the number of times your ships do damage) you can simply scale structure accordingly.
For planetary defense value this is not so easy as it functions as a mixture between structure and damage. If you e.g. double it because you double the number of bouts in combat, it does twice the damage as well. If you do not double defense, then it is wiped out in no time being much weaker than in the normal version.
I am looking for input how to scale or how to make this easier scalable.
Re: Changing Number of Bouts - Planetary Defense
I support that. It's simple.
Planetary shields per tech:
Tech | For 3 bouts | For 4 bouts |
Force Fields | +10 | +14 |
Planet Shield 1 | +30 | +40 |
Planet Shield 2 | +60 | +80 |
Planet Shield 3 | +90 | +120 |
Planet Shield 4 | +150 | +200 |
Planet Shield 5 | +150 | +200 |
Planetary shields (total):
For 3 bouts | For 4 bouts | Increase per level |
1 | 1 | NA |
11 | 15 | +1400% |
41 | 55 | +266.67% |
101 | 135 | +145.45% |
191 | 255 | +88.89% |
341 | 455 | +78.43% |
491 | 655 | +43.96% |
While you are at it, consider increasing the amount of planetary shields you get from each tech. Later levels are rather underpowered with respect the expected power of attacking fleets. I would, at least, increase the last tier tech to +210 for 3 bouts to a maximum of 551 shields, and +280 for 4 bouts to a maximum of 735.
Actually, I would do something like this:
Bonus per tech:
Tech | For 3 bouts | For 4 bouts |
Force Fields | +9 | +14 |
Planet Shield 1 | +30 | +40 |
Planet Shield 2 | +60 | +80 |
Planet Shield 3 | +100 | +135 |
Planet Shield 4 | +150 | +200 |
Planet Shield 5 | +200 | +300 |
Totals:
For 3 bouts | For 4 bouts |
1 | 1 |
10 | 15 |
40 | 55 |
100 | 135 |
200 | 270 |
350 | 470 |
550 | 770 |
Re: Changing Number of Bouts - Planetary Defense
To keep the balance I would have to double shields anyway.
I could add/subtract stuff amounts of defense to/from shields though, leading to a similar effect to only scaling
the structure part of defense meter.
So if defense was 30 and shields were 100, doubling the bouts would result in 30 defense and 230 shields.
This hinders invasion a bit more in the doubled case and maybe delays the ablation of defense but it's pretty KISS and I think still reasonable.
Note I am looking both at extension to 4 bouts as well as setting arbitrary N bouts. So this could be a single setting influencing all related values (bouts, shields, defense, structure,..) or one would have to set each of those individually.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Changing Number of Bouts - Planetary Defense
If having un-rounded numbers is not a problem, using a scale factor should be fine.
I wouldn't care much for the exactness of the balance regarding planetary defences because those are already broken in current system: mid game they are close to irrelevant except for systems with many planets, which become irrelevant late game.
Re: Changing Number of Bouts - Planetary Defense
I do not care too much for the current balance but if we have balanced the planetary defenses for 3 bouts I would like to switch to be able to switch to a different number of bouts and have ok balance.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!