Magnate wrote: ↑Sat Nov 09, 2019 11:59 am
I feel a bit bad about the detailed empires data - it would be really nice if we didn't have graphs, but without that nasty bug/outcome where you can't see if your enemy has upgraded his weapons until you've researched them.
I had a recollection that these were already two separate options, but now that i'm looking i can't find one. Can someone confirm (or deny) that whether the graphs are displayed is controlled by RULE_SHOW_DETAILED_EMPIRES_DATA?
Magnate wrote: ↑Sat Nov 09, 2019 11:26 pm
Can I just check, are we going to leave AGGRESSIVE_CLOAKED_SHIPS_VISIBLE off? IMO stealth is worthless if it's on...
I didn't plan to change this value. Currently it is off, should it be set to on?
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Magnate wrote: ↑Sat Nov 09, 2019 11:26 pm
Can I just check, are we going to leave AGGRESSIVE_CLOAKED_SHIPS_VISIBLE off? IMO stealth is worthless if it's on...
I didn't plan to change this value. Currently it is off, should it be set to on?
Oberlus wrote: ↑Sun Nov 10, 2019 5:35 pm
[...] I hope to not get a xenophobic species this time[.]
In my experience, expansion with per-colony learning and production boosts outweighs the losses for Xenophobia even with heterogeneous neighbors. But, i haven't played xenophobes against non-AI players much, so that experience may not carry over to multi-player games.
JonCST wrote: ↑Mon Nov 11, 2019 3:20 amIn my experience, expansion with per-colony learning and production boosts outweighs the losses for Xenophobia even with heterogeneous neighbors. But, i haven't played xenophobes against non-AI players much, so that experience may not carry over to multi-player games.
Well, the thing is I feel compelled to be a prick (diplomatic-wise) when I get a xenophobic species.
Oberlus wrote: ↑Mon Nov 11, 2019 6:44 am
[...] the thing is I feel compelled to be a prick (diplomatic-wise) when I get a xenophobic species.
Are you playing the role, or is the role playing you?
As long as you enjoy it (and you're not my ally!)...
You know, I was going to betray everyone on the previous game. Only when survival was at the stake were my evil snakes considering an actual alliance (with you!).
Oberlus wrote: ↑Mon Nov 11, 2019 5:01 pm
You know, I was going to betray everyone on the previous game. Only when survival was at the stake were my evil snakes considering an actual alliance (with you!).
I'm counting the seconds (42?) to the next weekly test version to come out, then the updated server (another 42?) and then the beginning of the sixth game!
By the way, I've played (for the first time) a single player game with tech cost factor = 1.0, and it is crazy. Research strategy becomes... easier? Anything you think is prioritary can go in parallel with anything else. At some point you just keep queueing stuff, just because you can and not because you need it. "Rush to plasmas" loses its meaning. It will be fun.
Oberlus wrote: ↑Tue Nov 12, 2019 10:24 am
I'm counting the seconds (42?) to the next weekly test version to come out, then the updated server (another 42?) and then the beginning of the sixth game!
By the way, I've played (for the first time) a single player game with tech cost factor = 1.0, and it is crazy. Research strategy becomes... easier? Anything you think is prioritary can go in parallel with anything else. At some point you just keep queueing stuff, just because you can and not because you need it. "Rush to plasmas" loses its meaning. It will be fun.
Fifth game had 1.2 value. Should I raise it at least for 1.1?
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Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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Maybe I should reduce production cost as well so industry-preferred species won't be in disadvantage.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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o01eg wrote: ↑Tue Nov 12, 2019 11:18 am
Maybe I should reduce production cost as well so industry-preferred species won't be in disadvantage.
Hmm! Probably. What about production cost set to 0.8 (from default 1.0) and tech to 1.0? Ratio 0.8/1.0=0.8, a bit less advantage to research than in the fifth game (1.0/1.2=0.833, lower is better for production since these are cost factors).