Fifth game of the multiplayer slow game server
Moderator: Oberlus
Re: Fifth game of the multiplayer slow game server
I've been studying blockading and I think I may have found a bug. swaq's final fleet arrived from the west at Mze A this turn, and it fought a combined fleet of me+o01eg. This turn his surviving ships are blockaded and cannot move south to Draco, but they can move east to Hydros Alpha. WTF? How is this possible? I thought if there were surviving blockaders he could only retreat whence he came?
Re: Fifth game of the multiplayer slow game server
I didn't move the incoming ships to Hydros Alpha. I moved the ships that had already been at Mze Alpha and survived the first wave.Magnate wrote: ↑Sun Nov 10, 2019 8:54 pm I've been studying blockading and I think I may have found a bug. swaq's final fleet arrived from the west at Mze A this turn, and it fought a combined fleet of me+o01eg. This turn his surviving ships are blockaded and cannot move south to Draco, but they can move east to Hydros Alpha. WTF? How is this possible? I thought if there were surviving blockaders he could only retreat whence he came?
Re: Fifth game of the multiplayer slow game server
Sorry, my bad - I wasn't commenting on what you did, but on what my client is telling me this turn - it says "This fleet can only move to: Deep Space, Hydros Alpha". I don't understand how it could now move to Hydros Alpha, since it arrived from the west last turn...swaq wrote: ↑Sun Nov 10, 2019 9:33 pmI didn't move the incoming ships to Hydros Alpha. I moved the ships that had already been at Mze Alpha and survived the first wave.Magnate wrote: ↑Sun Nov 10, 2019 8:54 pm I've been studying blockading and I think I may have found a bug. swaq's final fleet arrived from the west at Mze A this turn, and it fought a combined fleet of me+o01eg. This turn his surviving ships are blockaded and cannot move south to Draco, but they can move east to Hydros Alpha. WTF? How is this possible? I thought if there were surviving blockaders he could only retreat whence he came?
Re: Fifth game of the multiplayer slow game server
Maybe because ships came in from both the west and from Hydros Alpha?Magnate wrote: ↑Sun Nov 10, 2019 10:17 pmSorry, my bad - I wasn't commenting on what you did, but on what my client is telling me this turn - it says "This fleet can only move to: Deep Space, Hydros Alpha". I don't understand how it could now move to Hydros Alpha, since it arrived from the west last turn...swaq wrote: ↑Sun Nov 10, 2019 9:33 pmI didn't move the incoming ships to Hydros Alpha. I moved the ships that had already been at Mze Alpha and survived the first wave.Magnate wrote: ↑Sun Nov 10, 2019 8:54 pm I've been studying blockading and I think I may have found a bug. swaq's final fleet arrived from the west at Mze A this turn, and it fought a combined fleet of me+o01eg. This turn his surviving ships are blockaded and cannot move south to Draco, but they can move east to Hydros Alpha. WTF? How is this possible? I thought if there were surviving blockaders he could only retreat whence he came?
Re: Fifth game of the multiplayer slow game server
Turn 110: o01eg makes a sneak attack on JonCST via Starlane Bore!
Re: Fifth game of the multiplayer slow game server
Sadly I think the server has crashed so we may not see the results of said sneak attack! I can see the lobby but it never goes to the game ...
Re: Fifth game of the multiplayer slow game server
It's a strange disconnection issue, try to choose your empire in drop down list.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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Re: Fifth game: Current crashing after login
Hi all.
I just tried to connect to the server. First it requested the OTP, which usually means a version change? Did i miss an upgrade announcement?
After i gave the password, it loaded the messages, then crashed.
Attempting to restart, it did not ask for password, loaded the messages, and crashed again.
Would someone please refresh my memory where (on OS X) one finds the log file?
Thanks.
Jon
I just tried to connect to the server. First it requested the OTP, which usually means a version change? Did i miss an upgrade announcement?
After i gave the password, it loaded the messages, then crashed.
Attempting to restart, it did not ask for password, loaded the messages, and crashed again.
Would someone please refresh my memory where (on OS X) one finds the log file?
Thanks.
Jon
Re: Fifth game of the multiplayer slow game server
Saves from this game: https://freeorion-test.dedyn.io/FO0005-saves.7z
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Fifth game of the multiplayer slow game server
I grabbed some graphs from turn 110.
Cyan - swaq
Blue - JonCST
Green - alleryn
Magenta - Magnate
Yellow - o01eg
Burgundy - TheSilentOne
The colonies graph really highlights how slow our team's start was:
Military strength was surprisingly even until JonCST's first big loss:
I had the best research start since I had Cray and found a Good planet three jumps from my homeworld. I got adaptive automation about five turns before Magnate.
Production was a blowout, not even close:
Cyan - swaq
Blue - JonCST
Green - alleryn
Magenta - Magnate
Yellow - o01eg
Burgundy - TheSilentOne
The colonies graph really highlights how slow our team's start was:
Military strength was surprisingly even until JonCST's first big loss:
I had the best research start since I had Cray and found a Good planet three jumps from my homeworld. I got adaptive automation about five turns before Magnate.
Production was a blowout, not even close:
Re: Fifth game of the multiplayer slow game server
Cool - it's great to see the graphs after the game ends! (How do you turn them on? I didn't think you could edit that setting in a savegame?)
I'd like to say a big thank you to team AllerswaqCST for such spirited play - but I hope you will agree that MVP must go to TheSilentOne for holding off two of you single-handedly while I countered swaq and o01eg did nothing
Thanks everyone for another great game.
I'd like to say a big thank you to team AllerswaqCST for such spirited play - but I hope you will agree that MVP must go to TheSilentOne for holding off two of you single-handedly while I countered swaq and o01eg did nothing
Thanks everyone for another great game.
Re: Fifth game of the multiplayer slow game server
The graphs are saved. They are simply not transferred to the clients.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
- The Silent One
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- Joined: Tue Jul 01, 2003 8:27 pm
Re: Fifth game of the multiplayer slow game server
Ah, thanks but I don't think so. I felt a bit like a cheater with the comsats, Jon had a difficult starting location; I think Alleryn could have been more couragious, I'm doubtful we would have withstood a decisive attack. Anyhow, thanks for a great game!
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