Fifth game of the multiplayer slow game server

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Magnate
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Re: Fifth game of the multiplayer slow game server

#136 Post by Magnate »

Oberlus wrote: Sat Oct 26, 2019 1:15 pm
Magnate wrote: Sat Oct 26, 2019 12:05 pm Ok thanks, I've updated the issue accordingly.
Do you or one of your mates have researched plasma 2+? May this be related to MP settings to not show enemy techs you don't have?
Ah that's a very good thought. No I don't have plasmas at all, and I don't think TSO does either. o01eg, do you have plasma 2+?

Incidentally, what is the rule or setting syntax for that setting? Is it configurable?

Magnate
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Re: Fifth game of the multiplayer slow game server

#137 Post by Magnate »

So I posted a thread about this: https://freeorion.org/forum/viewtopic.php?f=2&t=11400

Until this is fixed, I'd be really grateful if we could turn on RULE_SHOW_DETAILED_EMPIRES_DATA. We've all seen most of the galaxy now so it shouldn't give away that much.

If it's not possible to change it mid-game, please can we play with it on next game - unless this gets fixed.

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alleryn
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Re: Fifth game of the multiplayer slow game server

#138 Post by alleryn »

Magnate wrote: Sat Oct 26, 2019 1:31 pm Incidentally, what is the rule or setting syntax for that setting? Is it configurable?
I'm not sure exactly what that means, but it's name in the code is RULE_SHOW_DETAILED_EMPIRES_DATA. (For future reference i found this by looking at the name of the option on the game setup screen ("show detailed empires data") and searching the code base for that string.)

Edit: Oh looks like you arleady found it while i was posting. Never mind...

P.S.
Big ups to Oberlus for stepping in while JonCST was away.

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Vezzra
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Re: Fifth game of the multiplayer slow game server

#139 Post by Vezzra »

The Silent One wrote: Fri Oct 25, 2019 8:28 pm
o01eg wrote: Fri Oct 25, 2019 8:26 pmIt's need someone who knows good python and universe generator script. In FreeCiv there indeed is option to place same team players together.
You mean Vezzra. :)
Indeed 8)

Unfortunately, Vezzra has no time to tinker with the universe generation scripts, as such a change would be far from trivial. The home system placement code is already quite complex, and currently the universe generation scripts are not aware of teams anyway. AFAIK there is no data about teams passed into these scripts...

o01eg
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Re: Fifth game of the multiplayer slow game server

#140 Post by o01eg »

Vezzra wrote: Sat Oct 26, 2019 7:57 pm AFAIK there is no data about teams passed into these scripts...
It's passed with PlayerSetupData in create_universe function.
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alleryn
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Re: Fifth game of the multiplayer slow game server

#141 Post by alleryn »

Server seems to have crashed/frozen.

I logged in, but couldn't send any messages. When i tried to end my turn, the turn button changed to "revise orders" as usual, but the empire window did not show the check mark to indicate my "Ready" status, and when i exited i received the Confirm Quit Orders Not Finalized dialog box.

Upon trying to re-log-in, just a black screen.

o01eg
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Re: Fifth game of the multiplayer slow game server

#142 Post by o01eg »

alleryn wrote: Sat Oct 26, 2019 10:19 pm Server seems to have crashed/frozen.

I logged in, but couldn't send any messages. When i tried to end my turn, the turn button changed to "revise orders" as usual, but the empire window did not show the check mark to indicate my "Ready" status, and when i exited i received the Confirm Quit Orders Not Finalized dialog box.

Upon trying to re-log-in, just a black screen.
The server is back.
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Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
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Vezzra
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Re: Fifth game of the multiplayer slow game server

#143 Post by Vezzra »

o01eg wrote: Sat Oct 26, 2019 8:32 pm
Vezzra wrote: Sat Oct 26, 2019 7:57 pm AFAIK there is no data about teams passed into these scripts...
It's passed with PlayerSetupData in create_universe function.
Ah ok, that must have been added after I last tinkered with that code then. Well, good. If the data is passed in, expanding the algorithm to take team assignments into account shouldn't be too much of a problem. Except for the problem that I really don't have any time for this right now (or in the near/foreseeable future). Of course, anyone who wants is welcome to take on the task... ;)

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Oberlus
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Re: Fifth game of the multiplayer slow game server

#144 Post by Oberlus »

I'm really excited waiting for the next update from swaq and Magnate.

JonCST
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Returned from Star Party: Thanks to Oberlus

#145 Post by JonCST »

Hi all. I have indeed returned from the Star Party, and am ready to ruin, er, resume control over the empire with which i was entrusted.

Thanks to Oberlus for keeping the game moving during my absence.

Jon

o01eg
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Re: Returned from Star Party: Thanks to Oberlus

#146 Post by o01eg »

JonCST wrote: Mon Oct 28, 2019 12:32 am Hi all. I have indeed returned from the Star Party, and am ready to ruin, er, resume control over the empire with which i was entrusted.

Thanks to Oberlus for keeping the game moving during my absence.

Jon
OK, I've revoked delegation.
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Oberlus
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Re: Fifth game of the multiplayer slow game server

#147 Post by Oberlus »

I need to know what happened to our fleet!

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swaq
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Re: Fifth game of the multiplayer slow game server

#148 Post by swaq »

Oberlus wrote: Mon Oct 28, 2019 8:14 am I need to know what happened to our fleet!
They appear to be winning the battle by a small margin.

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Oberlus
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Re: Fifth game of the multiplayer slow game server

#149 Post by Oberlus »

swaq wrote: Mon Oct 28, 2019 12:43 pmThey appear to be winning the battle by a small margin.
Doh!
Come on! Must be a joke.
TSO had... damnit, can't remember the right numbers, but both fleets had similar number of shots, similar number of damage per shot (shields accounted), plus JonCST had like +250% more fighters, plasma ones! (dunno if TSO's were plasma as well). So it was something like 1000 vs 500 total damage per combat, and JonCST had more total structure. How could not be a win for TSO!?
Oh, now I get it... the friking comsats!!!
:evil:

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The Silent One
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Re: Fifth game of the multiplayer slow game server

#150 Post by The Silent One »

I'm currently unable to make comments on the situation due to matters of empirial security. :|
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

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