Getting back to OP's subject.
labgnome wrote: ↑Fri Jul 19, 2019 2:43 pmI actually like this better. However I wanted to keep it consistent with the other meters in Free Orion that are all positive. I really would rather have -100 to +100, with bad opinion being negative and neutral opinion being 0.
I think this meter deserves it. Meters like production, research and stockpile have no meaning when negative (unless we talk about upkeep, but we don't have research or production upkeep). Others like Stability/Happiness could use or not negative numbers, they have sense either way. Opinion, IMO, is the one that gets the most from using a range with negative numbers. But this is a minor question.
I don't know that warlike species should automatically like having their own planets invaded. This is about opinion about their own planets, not other species planets.
Yo mean "Species Opinion System" is only about opinion about their own planets, or that this particular question about planet conquest is only about conquest of their own planets?
I disagree with both interpretations.
In general, we (you, I and others) have expressed their interest on making military conquest affect species opinion (you know, warlikers and pacifists, Species Values, etc.).
So I would expect that a thread called "Species Opinion System" would take that into account, otherwise I don't know what is this thread about.
Yes, this about Opinion. Basically, opinion before other other opinion effects are applied.
This I don't understand.
What is "Opinion before other opinion effect are applied"? You mean Base Opinion (a constant, immutable value that is the value you give to all Opinion meters at start of game) or something different?
Target Opinion, not Opinion. So, harassment/assistance has an slow but deep effect: starting at Opinion=TargetOpinion=50, after 5 turns of harassment we will have Opinion=49.5 and TargetOpinion=0. If that is right, then that Empire won't be able to be liked by that species unless it is able to stop harassment and apply some assistance or propaganda for 10 turns to move TargetOpinion to 100, and apply a policy that they like to get +5 per turn to Opinion.
So starting at Opinion=TargetOpinion=50, after 5 turns of harassment, you would have Opinion=49.5 and TargetOpinion=40. Harassment and assistance will come form species traits. So for instance Eaxaw will generate economic harassment, and each planet within 5 jumps counts as 1 instance of harassment. So having 1 Eaxaw planet within 5 jumps would produce the effect as above, while having 2 Eaxaw planets within range will give you TargetOpinion=30. You could move a species that generates assistance (let's say we give that trait to Cray) and so having 1 Cray planet in range and 1 Eaxaw planet in range would give you TargetOpinion = 50. If you wanted to raise target opinion more you could institute a propaganda influence project and raise to TargetOpinion=60 or whatever the project raises it to.
Completely at a loss here. Have you suggested here changes in the line of what I suggested or this is a different interpretation of the same rules in the OP's? I don't know how you get those numbers.
Up to here, this systems seems to me rather broken, mostly because of that TargetOpinion being so easily and deeply modified by small actions.
Well then let's try and fix it.
Right, that's why I suggested the following:
What about keeping TargetOpinion=BaseOpinion=0 (or 50 in a 0..100 range) and only work on Opinion?
I can see that. However if we are going to work out an opinion system we need to work out how it effects stability/happiness.
I'm very confused. One thing is independent of the other, so dunno why you quote that chunk to talk about opinion-stability relationships. I'm sure we can work out those later (and then adjust opinion mechanics if needed).
What I was pointing out is that your system that causes steep changes on TargetOpinion and small changes on CurrentOpinion (lets call it that way for now?) seems broken.