o01eg wrote: ↑
Fri May 31, 2019 3:41 pm
What if make diplomacy actions into turn orders?
Then there would be situations where players agree between eachother by chatting or external communication that they want to make peace, or some other diplomatic agreement on the current turn, but can't get the diplomacy system to consider them agreed until a turn later. For peace or ceasefire type agreement, this would result in their forces fighting battles anywhere their fleets/planets can see eachother on the next turn cycle, until an offer of ceasefire / peace sent by one on the current turn can be processed by the server during turn cycling and sent to the receipient to be responded to.
One might suggest that two players offering peace or ceasefire to eachother on the same turn should be considered as mutually accepting. But ceasefires agreements, and diplomatic messages in general, might have additional conditions that would need to be seen to be agreed to, so auto-accepting in all cases isn't possible. Accepting some agreements sent mutually, but not others, when sent on the same turn, would probably be confusing or problematic as well... eg. one can't know if an offer of ceasefire will possibly take effect on the current turn or on the next turn, so planning accordingly is difficult and understanding the mechanics is hindered.
The Silent One wrote: ↑
Fri May 31, 2019 5:45 pm
...the player list wnd icon (crown) could change into something else (mail icon) when a diplomatic offer is present, which should be easy enough to do.
Should be reasonably easy to do. I think this has been suggested before, and there could be a github issue already.