Unguarded Ancient Ruins

Describe your experience with the latest version of FreeOrion to help us improve it.

Moderators: Oberlus, Oberlus

Forum rules
Always mention the exact version of FreeOrion you are testing.

When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Post Reply
Message
Author
User avatar
EricF
Space Dragon
Posts: 354
Joined: Fri Jul 29, 2016 10:12 am

Unguarded Ancient Ruins

#1 Post by EricF » Sun Oct 28, 2018 10:49 am

I'm playing latest test build 10/21 and came across a planet with Ancient Ruins,
but there was nothing guarding it. Is this normal?
I have Monsters set to Low and not Off.
FO.jpg
FO.jpg (276.78 KiB) Viewed 5849 times
Every time I've come across them before they have been guarded.

AndrewW
Juggernaut
Posts: 788
Joined: Mon Feb 04, 2013 10:15 pm

Re: Unguarded Ancient Ruins

#2 Post by AndrewW » Sun Oct 28, 2018 11:48 am

There is a chance an Ancient Ruins will be unguarded.

User avatar
EricF
Space Dragon
Posts: 354
Joined: Fri Jul 29, 2016 10:12 am

Re: Unguarded Ancient Ruins

#3 Post by EricF » Sun Oct 28, 2018 10:48 pm

I eventually got Banforo and Death Rays so it seems like it should have been guarded to me. :D

defaultuser
Vacuum Dragon
Posts: 633
Joined: Wed Aug 26, 2015 6:15 pm

Re: Unguarded Ancient Ruins

#4 Post by defaultuser » Mon Oct 29, 2018 12:19 am

Infrequent, but it happens. I once got Multispectral shielding early. No one had weapons that could overcome it, so I could send a single ship against a fleet.

User avatar
Oberlus
Cosmic Dragon
Posts: 1579
Joined: Mon Apr 10, 2017 4:25 pm

Re: Unguarded Ancient Ruins

#5 Post by Oberlus » Mon Oct 29, 2018 11:36 am

AndrewW wrote:
Sun Oct 28, 2018 11:48 am
There is a chance an Ancient Ruins will be unguarded.
I have the feeling that those chances are bigger for galaxy configurations with smaller systems/player ratio (maybe just homeworlds, including natives), so that for 25 systems per player it must be close to impossible to find unguarded ancient ruins. The reason would be the galaxy creation algorithm not finding free systems away-enough from homeworlds for the desired guarding monster when placing the specials.

User avatar
EricF
Space Dragon
Posts: 354
Joined: Fri Jul 29, 2016 10:12 am

Re: Unguarded Ancient Ruins

#6 Post by EricF » Mon Oct 29, 2018 11:52 am

Oberlus wrote:
Mon Oct 29, 2018 11:36 am
AndrewW wrote:
Sun Oct 28, 2018 11:48 am
There is a chance an Ancient Ruins will be unguarded.
I have the feeling that those chances are bigger for galaxy configurations with smaller systems/player ratio (maybe just homeworlds, including natives), so that for 25 systems per player it must be close to impossible to find unguarded ancient ruins. The reason would be the galaxy creation algorithm not finding free systems away-enough from homeworlds for the desired guarding monster when placing the specials.
Hmm, the Galaxy is Me and 5 AI with 150 Systems so 25 Systems per Player...

User avatar
Dilvish
AI Lead, Programmer
Posts: 4768
Joined: Sat Sep 22, 2012 6:25 pm

Re: Unguarded Ancient Ruins

#7 Post by Dilvish » Tue Oct 30, 2018 4:18 am

It's just a 90% chance of being guarded, regardless of the empire:system ratio
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0

User avatar
EricF
Space Dragon
Posts: 354
Joined: Fri Jul 29, 2016 10:12 am

Re: Unguarded Ancient Ruins

#8 Post by EricF » Tue Oct 30, 2018 5:18 am

Dilvish wrote:
Tue Oct 30, 2018 4:18 am
It's just a 90% chance of being guarded, regardless of the empire:system ratio
OK, then I misunderstood. To me 90% isn't "close to impossible".
Personally I think it should be 100%. Getting DR and Banforo so early really killed that game.
I would HATE to have had one of the AI players have gotten that. :lol:

User avatar
Oberlus
Cosmic Dragon
Posts: 1579
Joined: Mon Apr 10, 2017 4:25 pm

Re: Unguarded Ancient Ruins

#9 Post by Oberlus » Tue Oct 30, 2018 3:20 pm

Certainly, EricF, a 10% chance of unguarded is far from impossible. Thanks for the info, Dilvish.

defaultuser
Vacuum Dragon
Posts: 633
Joined: Wed Aug 26, 2015 6:15 pm

Re: Unguarded Ancient Ruins

#10 Post by defaultuser » Wed Oct 31, 2018 12:49 am

I had one where an AI got Death Ray and squid pilots early. That was a challenge.

Post Reply