Unguarded Ancient Ruins
Moderator: Oberlus
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Unguarded Ancient Ruins
I'm playing latest test build 10/21 and came across a planet with Ancient Ruins,
but there was nothing guarding it. Is this normal?
I have Monsters set to Low and not Off.
Every time I've come across them before they have been guarded.
but there was nothing guarding it. Is this normal?
I have Monsters set to Low and not Off.
Every time I've come across them before they have been guarded.
Re: Unguarded Ancient Ruins
There is a chance an Ancient Ruins will be unguarded.
Re: Unguarded Ancient Ruins
I eventually got Banforo and Death Rays so it seems like it should have been guarded to me.
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- Juggernaut
- Posts: 854
- Joined: Wed Aug 26, 2015 6:15 pm
Re: Unguarded Ancient Ruins
Infrequent, but it happens. I once got Multispectral shielding early. No one had weapons that could overcome it, so I could send a single ship against a fleet.
Re: Unguarded Ancient Ruins
I have the feeling that those chances are bigger for galaxy configurations with smaller systems/player ratio (maybe just homeworlds, including natives), so that for 25 systems per player it must be close to impossible to find unguarded ancient ruins. The reason would be the galaxy creation algorithm not finding free systems away-enough from homeworlds for the desired guarding monster when placing the specials.
Re: Unguarded Ancient Ruins
Hmm, the Galaxy is Me and 5 AI with 150 Systems so 25 Systems per Player...Oberlus wrote: ↑Mon Oct 29, 2018 11:36 amI have the feeling that those chances are bigger for galaxy configurations with smaller systems/player ratio (maybe just homeworlds, including natives), so that for 25 systems per player it must be close to impossible to find unguarded ancient ruins. The reason would be the galaxy creation algorithm not finding free systems away-enough from homeworlds for the desired guarding monster when placing the specials.
Re: Unguarded Ancient Ruins
It's just a 90% chance of being guarded, regardless of the empire:system ratio
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: Unguarded Ancient Ruins
OK, then I misunderstood. To me 90% isn't "close to impossible".
Personally I think it should be 100%. Getting DR and Banforo so early really killed that game.
I would HATE to have had one of the AI players have gotten that.
Re: Unguarded Ancient Ruins
Certainly, EricF, a 10% chance of unguarded is far from impossible. Thanks for the info, Dilvish.
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- Juggernaut
- Posts: 854
- Joined: Wed Aug 26, 2015 6:15 pm
Re: Unguarded Ancient Ruins
I had one where an AI got Death Ray and squid pilots early. That was a challenge.