Unguarded Ancient Ruins

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EricF
Space Dragon
Posts: 357
Joined: Fri Jul 29, 2016 10:12 am

Unguarded Ancient Ruins

#1 Post by EricF »

I'm playing latest test build 10/21 and came across a planet with Ancient Ruins,
but there was nothing guarding it. Is this normal?
I have Monsters set to Low and not Off.
FO.jpg
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Every time I've come across them before they have been guarded.

AndrewW
Juggernaut
Posts: 791
Joined: Mon Feb 04, 2013 10:15 pm

Re: Unguarded Ancient Ruins

#2 Post by AndrewW »

There is a chance an Ancient Ruins will be unguarded.

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EricF
Space Dragon
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Re: Unguarded Ancient Ruins

#3 Post by EricF »

I eventually got Banforo and Death Rays so it seems like it should have been guarded to me. :D

defaultuser
Juggernaut
Posts: 854
Joined: Wed Aug 26, 2015 6:15 pm

Re: Unguarded Ancient Ruins

#4 Post by defaultuser »

Infrequent, but it happens. I once got Multispectral shielding early. No one had weapons that could overcome it, so I could send a single ship against a fleet.

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Oberlus
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Re: Unguarded Ancient Ruins

#5 Post by Oberlus »

AndrewW wrote: Sun Oct 28, 2018 11:48 amThere is a chance an Ancient Ruins will be unguarded.
I have the feeling that those chances are bigger for galaxy configurations with smaller systems/player ratio (maybe just homeworlds, including natives), so that for 25 systems per player it must be close to impossible to find unguarded ancient ruins. The reason would be the galaxy creation algorithm not finding free systems away-enough from homeworlds for the desired guarding monster when placing the specials.

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EricF
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Re: Unguarded Ancient Ruins

#6 Post by EricF »

Oberlus wrote: Mon Oct 29, 2018 11:36 am
AndrewW wrote: Sun Oct 28, 2018 11:48 amThere is a chance an Ancient Ruins will be unguarded.
I have the feeling that those chances are bigger for galaxy configurations with smaller systems/player ratio (maybe just homeworlds, including natives), so that for 25 systems per player it must be close to impossible to find unguarded ancient ruins. The reason would be the galaxy creation algorithm not finding free systems away-enough from homeworlds for the desired guarding monster when placing the specials.
Hmm, the Galaxy is Me and 5 AI with 150 Systems so 25 Systems per Player...

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Dilvish
AI Lead and Programmer Emeritus
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Re: Unguarded Ancient Ruins

#7 Post by Dilvish »

It's just a 90% chance of being guarded, regardless of the empire:system ratio
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0

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EricF
Space Dragon
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Re: Unguarded Ancient Ruins

#8 Post by EricF »

Dilvish wrote: Tue Oct 30, 2018 4:18 am It's just a 90% chance of being guarded, regardless of the empire:system ratio
OK, then I misunderstood. To me 90% isn't "close to impossible".
Personally I think it should be 100%. Getting DR and Banforo so early really killed that game.
I would HATE to have had one of the AI players have gotten that. :lol:

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Oberlus
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Re: Unguarded Ancient Ruins

#9 Post by Oberlus »

Certainly, EricF, a 10% chance of unguarded is far from impossible. Thanks for the info, Dilvish.

defaultuser
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Joined: Wed Aug 26, 2015 6:15 pm

Re: Unguarded Ancient Ruins

#10 Post by defaultuser »

I had one where an AI got Death Ray and squid pilots early. That was a challenge.

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