Cosmic dragons
Moderator: Oberlus
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- Juggernaut
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- Joined: Wed Aug 26, 2015 6:15 pm
Cosmic dragons
What are the mechanics of the Cosmic Dragons dispersing the nova bombs? Is it fairly random? Can they do that while in combat? That's is, if a fleet holds one at a world for several turns while destroying it, does it increase the chance of a nova? I take there's nothing to be done about a bomb once it's "laid".
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- Juggernaut
- Posts: 854
- Joined: Wed Aug 26, 2015 6:15 pm
Re: Cosmic dragons
I'll give this a bump in case someone has info.
Re: Cosmic dragons
If you enable 'Show auto-generated effects descriptions" under UI options, and then launch or load a game to finish populating the Pedia, the entry for Cosmic Dragon will list its hull and parts, which should give you the info you want.
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Re: Cosmic dragons
I'm jealous. I have never met those cosmic dragons.
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- Space Kraken
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Re: Cosmic dragons
I've seen several but never actually "met" them. The poor critters have a speed of only 25, which means they always get stranded in space when the Experimentor starlanes collapse, and apparently are removed from the game on the next turn. Or maybe they just turn invisible when that happens?
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- Juggernaut
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Re: Cosmic dragons
No, they hang out until the next time a lane opens. Depending on how far the target world is from the outpost, it might take a few times to get one out.Jaumito wrote: ↑Sun Oct 21, 2018 9:35 amI've seen several but never actually "met" them. The poor critters have a speed of only 25, which means they always get stranded in space when the Experimentor starlanes collapse, and apparently are removed from the game on the next turn. Or maybe they just turn invisible when that happens?
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- Space Kraken
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Re: Cosmic dragons
What I actually witnessed is they seem to "vanish" from the map the turn after the lane they're using collapses. However, if you pedia up the "Cosmic Dragon" design, they're still listed under "ships of this design" - so, in a sense, they seem to have indeed turned "invisible", at least for a while. I never had a chance to see them re-appear on a system so far.defaultuser wrote: ↑Tue Oct 23, 2018 6:07 amNo, they hang out until the next time a lane opens. Depending on how far the target world is from the outpost, it might take a few times to get one out.Jaumito wrote: ↑Sun Oct 21, 2018 9:35 amI've seen several but never actually "met" them. The poor critters have a speed of only 25, which means they always get stranded in space when the Experimentor starlanes collapse, and apparently are removed from the game on the next turn. Or maybe they just turn invisible when that happens?
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- Juggernaut
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- Joined: Wed Aug 26, 2015 6:15 pm
Re: Cosmic dragons
Not what I've seen. In my experience, they just hang out in open space, just like any other ship when the starlane disappears.Jaumito wrote: ↑Tue Oct 23, 2018 10:39 am What I actually witnessed is they seem to "vanish" from the map the turn after the lane they're using collapses. However, if you pedia up the "Cosmic Dragon" design, they're still listed under "ships of this design" - so, in a sense, they seem to have indeed turned "invisible", at least for a while. I never had a chance to see them re-appear on a system so far.
Re: Cosmic dragons
Hmm, sounds to me that, as a general matter, starlane collapse should probably be cleaned up to have in-transit ships be either delivered to their destination or returned to their start (perhaps either/or based on how far along the starlane they were). If someone wants to second that idea then please post an Issue on github for it.defaultuser wrote: ↑Tue Oct 23, 2018 5:02 pm Not what I've seen. In my experience, they just hang out in open space, just like any other ship when the starlane disappears.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
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- Juggernaut
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- Joined: Wed Aug 26, 2015 6:15 pm
Re: Cosmic dragons
The latter sounds bad, as Cosmic Dragons in some cases would never get out of the Outpost. Right now, for a player wanting to invade the Outpost, the length of the starlanes and the speed of your ships is one of those things to take into account.Dilvish wrote: ↑Wed Oct 24, 2018 3:13 pmHmm, sounds to me that, as a general matter, starlane collapse should probably be cleaned up to have in-transit ships be either delivered to their destination or returned to their start (perhaps either/or based on how far along the starlane they were). If someone wants to second that idea then please post an Issue on github for it.defaultuser wrote: ↑Tue Oct 23, 2018 5:02 pm Not what I've seen. In my experience, they just hang out in open space, just like any other ship when the starlane disappears.
I'm not sure I see a problem.