Early Death Rays and Misiorla
Moderator: Oberlus
Early Death Rays and Misiorla
Wow! What a nice combination to have early in a game.
Too bad it wasn't me who found it.
Too bad it wasn't me who found it.
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- Bad times to come
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Re: Early Death Rays and Misiorla
Yeah, i think unprotected ruins must be abolished.
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Re: Early Death Rays and Misiorla
I hope those ruins were protected but AI got serious on getting it for itself.
In fact, I'm happy that this happened because I expect a way more interesting game: I hope that AI will be crushing its neighbours and will get fat before I reach to it, so that it can stand a chance against me. I've been winning every game easy peasy, always doing the same: I delay military production until really necessary and focus on efficient growing (wide and tall simultaneously), until I leave AIs behind on PPs and RPs (so muy tech is way better), then I build some terrifying fleets and conquer everything until the game becomes too boring (haven't seen any ending yet).
In multiplayer it would have been another story.
In fact, I'm happy that this happened because I expect a way more interesting game: I hope that AI will be crushing its neighbours and will get fat before I reach to it, so that it can stand a chance against me. I've been winning every game easy peasy, always doing the same: I delay military production until really necessary and focus on efficient growing (wide and tall simultaneously), until I leave AIs behind on PPs and RPs (so muy tech is way better), then I build some terrifying fleets and conquer everything until the game becomes too boring (haven't seen any ending yet).
In multiplayer it would have been another story.
Re: Early Death Rays and Misiorla
I doubt anyone is able to take the protected ruins on turn 59 no matter what they do. Except maybe they're egassem and got ten infernos from the start.
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Re: Early Death Rays and Misiorla
Well, to get to that Grail alpha system I had to kill a sentry and a maintenance ship. Those are relatively easy to take down, do you consider such systems as unprotected?
Re: Early Death Rays and Misiorla
Yes. They should be protected by sentinels, and they usually are.
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Re: Early Death Rays and Misiorla
It is my intention to ensure that Ancient Ruins always get somethign protecting them for these exact reasons.L29Ah wrote:I doubt anyone is able to take the protected ruins on turn 59 no matter what they do. Except maybe they're egassem and got ten infernos from the start.
However: three shielded robohulls and a drydock nearby can take a Sentinel early, I've done it around turn 50 more than once, never with Egassem though, needs a research species that can switch easily. I do however suspect that for the AI to do it it would've been unprotected and I do think that's off (Sentinels can't spawn close to a homeworld, ruins can, it needs tweaking and Ancient Guardians are part of that plan)
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Early Death Rays and Misiorla
Yet according to the script it is spawned with 0.9 probability.
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Re: Early Death Rays and Misiorla
and it actually used to be only a 66% chance of spawning a sentinel, we bumped that up to 90% back about a couple years ago. I can see for you multiplayer games you'd rather have it at 100%. For single player games I kind of like the idea that there is a chance of it spawning once and a while without a Sentinel, odds are that an AI will come across that before the player and then be more of a challenge (but still in a fair / non-cheating way).L29Ah wrote:Yet according to the script it is spawned with 0.9 probability.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: Early Death Rays and Misiorla
I found who got that Misiorla and DRs in my game, the Chato (yellow). Not sure why but they are not the best ones so far. Since I haven't seen them until the pale blue (George I think, I should confirm that) has been wiped out, I don't know if they were using the DRs, but it seems weird that they didn't get more advantage with respect to the other races.Dilvish wrote:and it actually used to be only a 66% chance of spawning a sentinel, we bumped that up to 90% back about a couple years ago. I can see for you multiplayer games you'd rather have it at 100%. For single player games I kind of like the idea that there is a chance of it spawning once and a while without a Sentinel, odds are that an AI will come across that before the player and then be more of a challenge (but still in a fair / non-cheating way).L29Ah wrote:Yet according to the script it is spawned with 0.9 probability.