Its great (and scary) to see the AI utilising species that it acquires via Xenoresurrection Labs!
I captured a planet that was populated with Misiorla from another empire, waited until they were happiness 5 (pop 14) and tried to build a colony of them in another system and found that I hadn't because their colony is only unlocked by getting Misiorla Resequencing.
Shouldn't their colonies also be unlocked by them reaching appropriate population and happy levels like other species? This probably also applies to the Banforo and Kilandow.
(I can still build a colony ship from the captured planet.)
Misiorla Colonies
Moderator: Oberlus
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Misiorla Colonies
Windows 10 64bit, AMD 8 Core, 16 GB
Nvidia GTX 670 @ 3240x1920
FreeOrion Build: Latest Windows Test Build
Nvidia GTX 670 @ 3240x1920
FreeOrion Build: Latest Windows Test Build
Re: Misiorla Colonies
I've not actually seen this yet despite using the patch for a bit before it went in. Good catch, um not actually sure, it's both a trivial and a complex fix, I have no balance concerns, anyone have an opinion?
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Misiorla Colonies
IMO the dependency on the tech should only be required to "resurrect" an extinct species from Ancient Ruins. If you have acquired a colony of Misiorla etc. by other means (conquest), they should just behave as any other species wrt to colonizing. That is, sufficient pop and happiness level, and supply connection to the new colony being build.