Toastmartin wrote:Did a game with egassem. Captured two enemy homeworlds with the starting design frigates (pack of 5 for each homeworld). They didn't stand a chance. The homeworlds were to far away, but I had so much production that the outpost were not a problem either. (150 Stars, 6 AIs) So, jes at the current itteration egassem industry seems to much.
Yup, I'll be toning the bonus down ASAP from 400% to 300%, which will still be powerful but not as game breaking, might also reduce their troop bonus a bit. I was fairly sure they would be powerful with the changes, but it wasn't till I saw the numbers in game, especially in the early game, that I realised just how powerful it would be.
But what was wrong with the technology boni/mali not being affected by racial traits? So now you are toning the racial traits down for them to be not overpowered in the late game. But in the late game your empire usually consists of different species anyway, so you won't feel the boni/mali of your home species so much either way. But your change makes the species less destinced in the early game. Thats a little bit sad.
The existing racial trait bonuses were deliberately high so they could do at least something in order that they worked, there was a limitation within the game on how/when effects were applied that has now been updated.
We want the traits to mean something, reducing the total number of the bonus but applying it to a lot more things, that overall strengthens the effects of the traits—getting the balance right with it is going to be interesting and it'll probably take a few iterative passes.
And I fundamentally disagree with you about the change making species less distinct in the early game, as you've said with the Egassem, they are now incredibly powerful, especially
in the early game where their production advantage outstrips other races more balanced approach. Right now, setting up a colony set to industry with a bad industry species is not such a good idea, it's in the very early game that the modifers make the most difference as both the early game techs now get the bonus/malus: Egassem benefit, Etty suffer. Which is as it should be.
The problem is that the difference is probably too great.