AI Plans

For topics that do not fit in another sub-forum.

Moderator: Oberlus

Post Reply
Message
Author
garykempen
Space Krill
Posts: 2
Joined: Fri Sep 07, 2012 3:12 am

AI Plans

#1 Post by garykempen »

Just a quick question:
Is there any plan for updating the AI? I just played two games to about 50 turns, and it was painfully apparent that the AI pretty much has no clue how to design ships, build them, or deploy them. I was able to crush every AI player in about as much time as it took to send my fleets to them. :lol: :lol:

An easy question to ask, and hard to solve, but is there any plan to work the issue?

User avatar
eleazar
Design & Graphics Lead Emeritus
Posts: 3858
Joined: Sat Sep 23, 2006 7:09 pm
Location: USA — midwest

Re: AI Plans

#2 Post by eleazar »

It is known that the AI is no challenge.

We had some contributors who were submitting AI patches, but IIRC they haven't been active on the forums recently.

garykempen
Space Krill
Posts: 2
Joined: Fri Sep 07, 2012 3:12 am

Re: AI Plans

#3 Post by garykempen »

If I wasn't going to school right now and raising kids while working my day job, I'd offer to get some ideas and/or code in.

But alas, I am... I'll be done in 2 years ;)

Thoughts run along the lines of operations research "optimization" of value:

1. Identify AI opportunities
a. colonization (planet value, proximity to empire, proximity to enemies, defensibility, base of forward operations)
b. defense (which owned systems are vulnerable, which are not, how to defend them, when they're "safe")
c. offense (which opponent controlled targets are valuable, which are not; how to take them, when it's achievable; destruction of military vs. conquering of fleet)

2. Identify opponent priorities
all of above, run for opponent

3. Identify strategy
a. balance promotion of own 3 goals vs. denial of opponent 3 goals (favor self-promotion over competitor denial)

4. Identify AI response
a. technology (which are valuable for achieving above, how well supported)
b. industry (which builds support objectives above, how well supported, how to tactically adjust to technological opportunities)
c. movement (how to allocate existing resources to balance above, knowing what builds are in the queue)
d. all planned over coverage of how well goals are covered over 1, 2, 3, 4-turn horizon

Just a brain dump.... More to come in 2 years 8)

User avatar
Dilvish
AI Lead and Programmer Emeritus
Posts: 4768
Joined: Sat Sep 22, 2012 6:25 pm

Re: AI Plans

#4 Post by Dilvish »

Hi, I've been working on AI upgrades and am pretty pleased with them. I'll upload a zip file & make a separate post for it.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0

User avatar
Geoff the Medio
Programming, Design, Admin
Posts: 13587
Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

Re: AI Plans

#5 Post by Geoff the Medio »

Dilvish wrote:Hi, I've been working on AI upgrades and am pretty pleased with them. I'll upload a zip file & make a separate post for it.
Be sure to note in your post that you release the changes under the GPL 2.0 or later.

Post Reply