v.4.1?
Moderator: Oberlus
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- Space Kraken
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v.4.1?
Looking at the CIA changlog since v.4, it looks like EXTENSIVE progress has been made and seems pretty darn stable.
Anyway we could get a quick v.4.1 release so I could do a game with my friends and just have them download v.4.1 instead of v.4.0 and heavily patching it?
Anyway we could get a quick v.4.1 release so I could do a game with my friends and just have them download v.4.1 instead of v.4.0 and heavily patching it?
- Geoff the Medio
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Re: v.4.1?
No, but you can get the more recent test releases from sourceforge.
- eleazar
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Re: v.4.1?
There's currently a some significant half-complete stuff in SVN, so right now is not a good time.
I don't know what all is involved in actually putting out an official release, but once we take care of that stuff, i think we have indeed changed enough stuff to warrant another release, even though the time elapsed in much shorter than usual.
I'm not sure if rough balancing the new stealth, species and population changes needs to be before a release or not.
I don't know what all is involved in actually putting out an official release, but once we take care of that stuff, i think we have indeed changed enough stuff to warrant another release, even though the time elapsed in much shorter than usual.
I'm not sure if rough balancing the new stealth, species and population changes needs to be before a release or not.
- Geoff the Medio
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Re: v.4.1?
Enough that they generally aren't done "quick". v0.4 took a month, though that was a .x version, so got more candidate iterations and testing than would a 0.x.y version.eleazar wrote:I don't know what all is involved in actually putting out an official release...
- eleazar
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Re: v.4.1?
I meant work unique to a release, packaging and whatever else. Most of that testing/bug-fixing we would have needed to do sometime anyway, if we weren't releasing v0.4. I'd like to get some concentrated testing in the nearish future on the load of new content anyway.Geoff the Medio wrote:Enough that they generally aren't done "quick". v0.4 took a month, though that was a .x version, so got more candidate iterations and testing than would a 0.x.y version.eleazar wrote:I don't know what all is involved in actually putting out an official release...
- Geoff the Medio
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Re: v.4.1?
The releases generally require a few days or week(s) of dedicated testing, during which no major development can occur. If there's no release happening, testing of new content or changes can be ongoing simultaneous with other development.eleazar wrote:I meant work unique to a release, packaging and whatever else. Most of that testing/bug-fixing we would have needed to do sometime anyway, if we weren't releasing v0.4. I'd like to get some concentrated testing in the nearish future on the load of new content anyway.
I'm not saying we won't do a v0.4.1, but it won't be particularly "quick", in terms of time from now, or time taken to do it.
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- Space Kraken
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Re: v.4.1?
And that's a bad thing? :peleazar wrote:...even though the time elapsed in much shorter than usual.
Re: v.4.1?
Well, at least concerning OSX this part isn't particulary time-consuiming. That requires no more time or work than putting up the test builds (uploading the finished package being the most time-consuming part here).eleazar wrote:I meant work unique to a release, packaging and whatever else.
Re: v.4.1?
Regarding the time it takes to test and put out a full release, are there steps documented or test scripts written?
I'm getting more into Test Driven Development with some of our larger projects and it's interesting to know if we have unit tests, integration tests, or just straight-forward test "scripts" of user stories that we can walk through to confirm functionality (ie "As a player I can divide a fleet", etc)
The overhead in adding the automated tests or documenting the steps should probably be balanced with value added : potentially making testing shorter or at least straight forward
I'm getting more into Test Driven Development with some of our larger projects and it's interesting to know if we have unit tests, integration tests, or just straight-forward test "scripts" of user stories that we can walk through to confirm functionality (ie "As a player I can divide a fleet", etc)
The overhead in adding the automated tests or documenting the steps should probably be balanced with value added : potentially making testing shorter or at least straight forward
- Geoff the Medio
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Re: v.4.1?
No.neuro wrote:Regarding the time it takes to test and put out a full release, are there steps documented or test scripts written?