Could we make a slight modification to infrastructure?
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- Space Kraken
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Could we make a slight modification to infrastructure?
As iv been going though the string-table I cant help by wonder why Infrastructure is multiplied by 20? It would be a bit less confusing if we just made it a simple number per "jump"....
- eleazar
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Re: Could we make a slight modification to infrastructure?
That would make sense once we decided to abandon the idea of any other sort of function for the meter and renamed it "Planetary Supply" or something like that.
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- Space Kraken
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Re: Could we make a slight modification to infrastructure?
If Supply and Infrastructure meters are so alike we don't we just eliminate supply since Infrastructure does they same thing more efficiently? Iv never once had to reply on supply for anything because Infrastructure has taken care of all my needs for supplying fuel and resources. All my planets except the home world are at 0 supply anyway and im on turn 3000 and doing fine without it? Its a redudent feature that is unneeded in my opinion that just unnecessarily complicates things.eleazar wrote:That would make sense once we decided to abandon the idea of any other sort of function for the meter and renamed it "Planetary Supply" or something like that.
And I think having a "Supply" meter and a "Planet Supply" meter seems even more confusing....
Last edited by Dart00_Tech on Fri Feb 17, 2012 8:04 pm, edited 1 time in total.
- Geoff the Medio
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Re: Could we make a slight modification to infrastructure?
They should probably not be called those names then. "Resource Sharing Range", and "Fleet Supply Range" would perhaps be clearer.I think having a "Supply" meter and a "Planet Supply" meter seems even more confusing....
It is difficult to judge the effectiveness and importance of a feature you're not using in a game with no effective opposition when the feature's importance depends on the presence of such opposition. The idea is that it should be a lot easier to extend fleet supply range than planet resource sharing range. That said, removing the distinction is something I've thought about and might be a worthwhile simplification.Iv never once had to reply on supply for anything because Infrastructure has taken care of all my needs for supplying fuel and resources. All my planets except the home world are at 0 supply anyway and im on turn 3000 and doing fine without it?
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- Space Kraken
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Re: Could we make a slight modification to infrastructure?
You just hit the nail on the head!Geoff the Medio wrote:They should probably not be called those names then. "Resource Sharing Range", and "Fleet Supply Range" would perhaps be clearer.
And I think the required "presence of such opposition" for supply rarely comes up?
Re: Could we make a slight modification to infrastructure?
That's basically what he's saying. In the future, such opposition will be present.Dart00_Tech wrote:And I think the required "presence of such opposition" for supply rarely comes up?
I'm currently playing a test game, and I've found being able to move ships far out of resource supply range by using the logistics focus to be extremely useful.
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- Space Kraken
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Re: Could we make a slight modification to infrastructure?
Ah ok. I still vote for "Resource Sharing Range" (Infrastructure), and "Fleet Supply Range" (Supply) next time someone gets a itch to rename them again....Bigjoe5 wrote:That's basically what he's saying. In the future, such opposition will be present.Dart00_Tech wrote:And I think the required "presence of such opposition" for supply rarely comes up?
I'm currently playing a test game, and I've found being able to move ships far out of resource supply range by using the logistics focus to be extremely useful.
- eleazar
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Re: Could we make a slight modification to infrastructure?
I've considered that too, if for no other reason than it tends to be confusing to have to distinguish two different kinds of supply lines. I agree that a distinct, longer fleet supply line could be a useful part of the game. But i also think it is possible we could (with different content) make the game balanced and fun a unified supply line.Geoff the Medio wrote:...That said, removing the distinction is something I've thought about and might be a worthwhile simplification.
For instance later-game techs might allow fleets to be largely independent of supply lines, either through special hulls, parts, dedicated supply-producing ships, star-gates, or diplomatic access to allies empire's supply lines.
Even if you figure there's only a 40% chance that a single supply-line FO could work, it is probably worthwhile to try to make it work, until it is clear that it can't. Because if we can make it work a single, unified type of supply line is more KISS.