I'd like to begin contributing to the FO project, especially now when the real-time 3d aspect is coming into play.
My best skills are as follows:
- Low poly modelling
- UV Unwrapping
- Rigging (mainly non-real-time or animation baking, but I am pretty flexible)
I work primarily in Blender (2.5, I'm a bleeding edge kinda guy).
I will be working in my spare time, which is limited at this point but I do work pretty fast if given decent concept sketches.
I hope I can be of some help.