GL on linux is new to me so I have little experience with this. Input would be appreciated.
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lspci|grep ATI
0000:01:00.0 VGA compatible controller: ATI Technologies Inc Radeon RV100 QY [Radeon 7000/VE]
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glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
GLX_SGIX_fbconfig
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
GLX_ATI_render_texture
GLX version: 1.2
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_multisample
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.5 Mesa 6.4.1)
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_lod_bias
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x23 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
0x24 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
0x25 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 Slow
0x26 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 Slow
0x27 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
0x28 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
0x29 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 Slow
0x2a 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 Slow
0x2b 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
0x2c 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
0x2d 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 Slow
0x2e 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 Slow
0x2f 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
0x30 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
0x31 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 Slow
0x32 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 Slow
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glewinfo
---------------------------
GLEW Extension Info
---------------------------
GLEW version 1.3.1
Reporting capabilities of display :0.0, visual 0x27
Running on a Mesa GLX Indirect from Mesa project: www.mesa3d.org
OpenGL version 1.2 (1.5 Mesa 6.4.1) is supported
GL_VERSION_1_1: OK
---------------
GL_VERSION_1_2: OK
---------------
glCopyTexSubImage3D: OK
glDrawRangeElements: OK
glTexImage3D: OK
glTexSubImage3D: OK
GL_VERSION_1_3: OK
---------------
glActiveTexture: OK
glClientActiveTexture: OK
glCompressedTexImage1D: OK
glCompressedTexImage2D: OK
glCompressedTexImage3D: OK
glCompressedTexSubImage1D: OK
glCompressedTexSubImage2D: OK
glCompressedTexSubImage3D: OK
glGetCompressedTexImage: OK
glLoadTransposeMatrixd: OK
glLoadTransposeMatrixf: OK
glMultTransposeMatrixd: OK
glMultTransposeMatrixf: OK
glMultiTexCoord1d: OK
glMultiTexCoord1dv: OK
glMultiTexCoord1f: OK
glMultiTexCoord1fv: OK
glMultiTexCoord1i: OK
glMultiTexCoord1iv: OK
glMultiTexCoord1s: OK
glMultiTexCoord1sv: OK
glMultiTexCoord2d: OK
glMultiTexCoord2dv: OK
glMultiTexCoord2f: OK
glMultiTexCoord2fv: OK
glMultiTexCoord2i: OK
glMultiTexCoord2iv: OK
glMultiTexCoord2s: OK
glMultiTexCoord2sv: OK
glMultiTexCoord3d: OK
glMultiTexCoord3dv: OK
glMultiTexCoord3f: OK
glMultiTexCoord3fv: OK
glMultiTexCoord3i: OK
glMultiTexCoord3iv: OK
glMultiTexCoord3s: OK
glMultiTexCoord3sv: OK
glMultiTexCoord4d: OK
glMultiTexCoord4dv: OK
glMultiTexCoord4f: OK
glMultiTexCoord4fv: OK
glMultiTexCoord4i: OK
glMultiTexCoord4iv: OK
glMultiTexCoord4s: OK
glMultiTexCoord4sv: OK
glSampleCoverage: OK
GL_VERSION_1_4: MISSING
---------------
glBlendColor: OK
glBlendEquation: OK
glBlendFuncSeparate: MISSING
glFogCoordPointer: MISSING
glFogCoordd: MISSING
glFogCoorddv: MISSING
glFogCoordf: MISSING
glFogCoordfv: MISSING
glMultiDrawArrays: MISSING
glMultiDrawElements: MISSING
glPointParameterf: MISSING
glPointParameterfv: MISSING
glSecondaryColor3b: MISSING
glSecondaryColor3bv: MISSING
glSecondaryColor3d: MISSING
glSecondaryColor3dv: MISSING
glSecondaryColor3f: MISSING
glSecondaryColor3fv: MISSING
glSecondaryColor3i: MISSING
glSecondaryColor3iv: MISSING
glSecondaryColor3s: MISSING
glSecondaryColor3sv: MISSING
glSecondaryColor3ub: MISSING
glSecondaryColor3ubv: MISSING
glSecondaryColor3ui: MISSING
glSecondaryColor3uiv: MISSING
glSecondaryColor3us: MISSING
glSecondaryColor3usv: MISSING
glSecondaryColorPointer: MISSING
glWindowPos2d: MISSING
glWindowPos2dv: MISSING
glWindowPos2f: MISSING
glWindowPos2fv: MISSING
glWindowPos2i: MISSING
glWindowPos2iv: MISSING
glWindowPos2s: MISSING
glWindowPos2sv: MISSING
glWindowPos3d: MISSING
glWindowPos3dv: MISSING
glWindowPos3f: MISSING
glWindowPos3fv: MISSING
glWindowPos3i: MISSING
glWindowPos3iv: MISSING
glWindowPos3s: MISSING
glWindowPos3sv: MISSING
GL_VERSION_1_5: MISSING
---------------
glBeginQuery: MISSING
glBindBuffer: MISSING
glBufferData: MISSING
glBufferSubData: MISSING
glDeleteBuffers: MISSING
glDeleteQueries: MISSING
glEndQuery: MISSING
glGenBuffers: MISSING
glGenQueries: MISSING
glGetBufferParameteriv: MISSING
glGetBufferPointerv: MISSING
glGetBufferSubData: MISSING
glGetQueryObjectiv: MISSING
glGetQueryObjectuiv: MISSING
glGetQueryiv: MISSING
glIsBuffer: MISSING
glIsQuery: MISSING
glMapBuffer: MISSING
glUnmapBuffer: MISSING
GL_VERSION_2_0: MISSING
---------------