Moo2 vs Moo1
Moderator: Oberlus
- StratCaster
- Space Kraken
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agreed.
moo1 was the best of all...
it was easy to play
it had a ton of depth
great replayability
it just worked...
moo1 was the best of all...
it was easy to play
it had a ton of depth
great replayability
it just worked...
"The mighty warships of the Vl'Hurg Empire dived screaming upon the unknowing Earth, where due to a terrible miscalculation of scale the entire battle fleet was accidentally swallowed by a small dog." -Hitchhikers Guide
MOO1 is probably the best, its the only game that i will still spend an afternoon playing from time to time, despite having played it for about 10 years, ive played it since i was age 7 and i continue to play it from time to time. I enjoyed MOO2, though the micromanagement was a pain and i still play it occasionally, though much less frequently than MOO1.
Being a devout MOO player I eagerly anticipated MOO3, i read all the development diaries, previews, and such. I got it on the first day and I played it and I was disappointed. Despite my spending plenty of time learning the game before i could play it, it still took hours to get a feel for it. Me and my friends played the game on multiplayer and it just was more frustration than fun, finally i abandoned the game and I haven't touched it since.
Being a devout MOO player I eagerly anticipated MOO3, i read all the development diaries, previews, and such. I got it on the first day and I played it and I was disappointed. Despite my spending plenty of time learning the game before i could play it, it still took hours to get a feel for it. Me and my friends played the game on multiplayer and it just was more frustration than fun, finally i abandoned the game and I haven't touched it since.
- eleazar
- Design & Graphics Lead Emeritus
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I've played MoO1 and like it, but the old-fasioned interface is annoying, and some aspect of gameplay seem a little thin.
I just ordered MoO2, which i actually have never played. I may disappear from FO development for a while, though i expect the all the micro will annoy me. Let's call it research.
I just ordered MoO2, which i actually have never played. I may disappear from FO development for a while, though i expect the all the micro will annoy me. Let's call it research.
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- Large Juggernaut
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- StratCaster
- Space Kraken
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- Location: Boston, USA
the graphics are amazing!utilae wrote:I wouldn't touch Moo1 because of its graphics.
and classic.... for 1993, they were right on par.... I remember getting this game. I only had 1 MB of ram in my PC, the game wouldn't run. I kept it around for some reason.... one day I finally upgraded and popped a second 1 MB simm in the ole' 386.. then with countless edits to my autoexec.bat and config.sys... walla! Me and all my roommates would play this game endlessly... someone would always be at the computer playing it - all hours of the day... and I'm still playing it... 14 years LATER!!! I can't say that about one other game, except maybe some board games like Monopoly... oh and Risk (except no one will play that with me for some reason).
"The mighty warships of the Vl'Hurg Empire dived screaming upon the unknowing Earth, where due to a terrible miscalculation of scale the entire battle fleet was accidentally swallowed by a small dog." -Hitchhikers Guide
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- Dyson Forest
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- Large Juggernaut
- Posts: 938
- Joined: Fri Jan 20, 2006 9:34 pm
- Location: GA
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- Large Juggernaut
- Posts: 938
- Joined: Fri Jan 20, 2006 9:34 pm
- Location: GA
- eleazar
- Design & Graphics Lead Emeritus
- Posts: 3858
- Joined: Sat Sep 23, 2006 7:09 pm
- Location: USA — midwest
From the mac version, since these aren't easy to find online...
I've commented elsewhere that it could be good to implement combat first in a roughly moo1 looking form. That would allow balancing off weapon-types, armor etc, without waiting for support of all the fancy rendering stuff. It should also attract people to the project, once some sort of combat is playable.
I've commented elsewhere that it could be good to implement combat first in a roughly moo1 looking form. That would allow balancing off weapon-types, armor etc, without waiting for support of all the fancy rendering stuff. It should also attract people to the project, once some sort of combat is playable.
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- Dyson Forest
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- Joined: Sat Nov 01, 2003 11:50 pm
- Location: South Carolina, USA
marhawkman
The graphics are not the issue with replayabilty; Moo1 has an excellent AI for the computer adversaries, and excellent balance in most weapons and shields. The game made use of sliders for resource allocation, which made gameplay easy to control (the current administration of FreeOrion abhors sliders). Combat is not visually inspiring, by today's standards, but still effective and satisfiying. As you see, combat used ship stacks, and could go as high as 32,000 ships, as I recall.so this game somehow had better looking graphics than MoO2?