Twenty-fourth game on the multiplayer slow game server

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wobbly
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Re: Twenty-fourth game on the multiplayer slow game server

#16 Post by wobbly »

Oberlus wrote: Mon May 29, 2023 6:45 am For now we are three players, o01eg, LienRag and I.

Anyone else?
I'll play. It's possible a team mate will have to play my empire for a short time if I end up going away

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Oberlus
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Re: Twenty-fourth game on the multiplayer slow game server

#17 Post by Oberlus »

I'll be able to babysit my partner's empire.

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LienRag
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Re: Twenty-fourth game on the multiplayer slow game server

#18 Post by LienRag »

o01eg wrote: Mon May 15, 2023 11:40 am It didn't changed much as we reached stable release while playing 23rd game.
Yes, but I didn't play the 23rd game.
From what I've read one main change has been the Replicons ?
I've played a short test game and apparently Vassalization has been nerfed ?
Have there been other important changes ?

BlueAward
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Re: Twenty-fourth game on the multiplayer slow game server

#19 Post by BlueAward »

LienRag wrote: Tue May 30, 2023 1:43 pm
o01eg wrote: Mon May 15, 2023 11:40 am It didn't changed much as we reached stable release while playing 23rd game.
Yes, but I didn't play the 23rd game.
From what I've read one main change has been the Replicons ?
I've played a short test game and apparently Vassalization has been nerfed ?
Have there been other important changes ?
I think you can look at https://github.com/freeorion/freeorion/ ... 6?closed=1, yes? There you can see the Vassalization nerf you are mentioning, "Reduce PLC_VASSALIZATION_INFLUENCE_SCALING to 2", other bigger recent change was "Xenophobic Selfsustaining Population Malus depend on distance to alien planet", but that obviously depends if there are xenophobes in play, and on that note I don't think there was much recent change to replicons actually, only some clarification what they do to point out the older changes which I think already were in the game you've played, just nobody had Replicons. Maybe "Zero Point Fuel Generator tweaks" something bigger too but I don't use that. "Include Planets Being Colonized in Colony Upkeep " might be something to take note of but frankly I have not paid attention myself

One known bug in the release is not properly limiting same part to 1 occurence so you can have multiple lances, shields that stack etc. but I rather believe the expectation is not to exploit it :)

wobbly
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Re: Twenty-fourth game on the multiplayer slow game server

#20 Post by wobbly »

BlueAward wrote: Tue May 30, 2023 3:13 pm One known bug in the release is not properly limiting same part to 1 occurence so you can have multiple lances, shields that stack etc. but I rather believe the expectation is not to exploit it :)
There's a fix for that over here: https://github.com/freeorion/freeorion/pull/4531

though I don't know when/whether they'll release a bug-fix version of 0.5

o01eg
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Re: Twenty-fourth game on the multiplayer slow game server

#21 Post by o01eg »

wobbly wrote: Tue May 30, 2023 4:35 pm though I don't know when/whether they'll release a bug-fix version of 0.5
It's expected to happen but not so soon after release. Also I'll start test game tomorrow and actual game 1st of June.
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BlueAward
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Re: Twenty-fourth game on the multiplayer slow game server

#22 Post by BlueAward »

Good luck have fun, wish I were an observer to break out some popcorn occasionally 😜

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Oberlus
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Re: Twenty-fourth game on the multiplayer slow game server

#23 Post by Oberlus »

BlueAward wrote: Wed May 31, 2023 7:14 am Good luck have fun, wish I were an observer to break out some popcorn occasionally 😜
I guess you can?

o01eg
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Re: Twenty-fourth game on the multiplayer slow game server

#24 Post by o01eg »

BlueAward wrote: Wed May 31, 2023 7:14 am Good luck have fun, wish I were an observer to break out some popcorn occasionally 😜
I can add you as an observer to the game but you shall no spit out a thing until it something all players know that.
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BlueAward
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Re: Twenty-fourth game on the multiplayer slow game server

#25 Post by BlueAward »

o01eg wrote: Wed May 31, 2023 8:59 am
BlueAward wrote: Wed May 31, 2023 7:14 am Good luck have fun, wish I were an observer to break out some popcorn occasionally 😜
I can add you as an observer to the game but you shall no spit out a thing until it something all players know that.
Well yeah. Like I was never there. Bit of entertainment for me, I would not want to spoil for others

o01eg
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Re: Twenty-fourth game on the multiplayer slow game server

#26 Post by o01eg »

Test game started!
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LienRag
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Re: Twenty-fourth game on the multiplayer slow game server

#27 Post by LienRag »

I didn't get any mail to tell me that the game started, is that normal ?

Also when I play my turn and close my laptop (which put it in sleep mode and disconnects it from the Wifi) and reopen it later, FreeOrion changed its behaviour.
It used to crash when I clicked either on "end turn" or "revise turn" (because it was out of sync with the server), now the button just does nothing.
Which means that I have to exit to menu, and then if I connect to the MP game, I get an error message ("impossible to connect to server"), and if I try a second time, then FO crashes silently.
I have to relaunch FO entirely in order to be able to play again.

o01eg
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Re: Twenty-fourth game on the multiplayer slow game server

#28 Post by o01eg »

LienRag wrote: Thu Jun 01, 2023 11:21 am I didn't get any mail to tell me that the game started, is that normal ?
Yes, I disable mail sent on new game and new turn for test games.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-01-30.0dd6806.
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Oberlus
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Re: Twenty-fourth game on the multiplayer slow game server

#29 Post by Oberlus »

LienRag wrote: Thu Jun 01, 2023 11:21 am Also when I play my turn and close my laptop (which put it in sleep mode and disconnects it from the Wifi) and reopen it later, FreeOrion changed its behaviour.
It used to crash when I clicked either on "end turn" or "revise turn" (because it was out of sync with the server), now the button just does nothing.
Which means that I have to exit to menu, and then if I connect to the MP game, I get an error message ("impossible to connect to server"), and if I try a second time, then FO crashes silently.
I have to relaunch FO entirely in order to be able to play again.
Maybe you already know this, but when you don't need to close the laptop in a hurry while playing, it's better for everyone if you close your FO client properly (disconnect before clicking on the X, or better exiting from menu). And if you are in a hurry and it's because you don't want others to see you're playing, alt-tab does quite the trick.

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LienRag
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Re: Twenty-fourth game on the multiplayer slow game server

#30 Post by LienRag »

Oberlus wrote: Thu Jun 01, 2023 2:27 pmit's better for everyone if you close your FO client properly (disconnect before clicking on the X, or better exiting from menu).
No, I wasn't aware of that point at all. Why is that ?

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