Up-to-date Test Snap

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Ophiuchus
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Re: Up-to-date Test Snap

#76 Post by Ophiuchus »

Weekly test build release - based on release-v0.4.10, not master:

freeorion_2020-07-01.b4f9ea1 rev=106 channel=beta (amd64)
freeorion_2020-07-01.b4f9ea1 rev=107 channel=beta (i386)

News:
  • ...
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
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Posts: 3433
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Location: Wall IV

Re: Up-to-date Test Snap

#77 Post by Ophiuchus »

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel.

Weekly test build release about to happen - based on master branch:

freeorion_2020-08-25.8119c36 rev=114 channel=beta (amd64)
freeorion_2020-08-25.8119c36 rev=113 channel=beta (i386)

News since the last weekly master build (freeorion_2020-05-12.9eb021f):
  • policies and influence (geoff)
  • FOCS: species likes and dislikes, effect stability/happiness (e.g. Sly hate GGG) (geoff)
  • content: need pure species policy to build CCs (geoff)
  • content: bigger effect of preferred focus on interspecies academy (geoff)
  • content: defense focus gives stability/happiness bonus (geoff)
  • content: supply-distance dependent effects added, e.g. Centralization policy (geoff)
  • FOCS: preferredFocus -> defaultFocus rename (geoff)
  • FOCS: ThisPolicy valueref, SpeciesContentOpinion complex valueref added (geoff)
  • lots of grooming (geoff)
  • reimport arc disruptors art (oberlus)
  • fr update (ouaz)
  • AI debug chat structure improvement (cjkjvfnby)
  • next better planet improvement, Sly refueling bugfix, (rrobgill)
  • pilot trait weapon scaling bugfix (agrrr3)
  • better naming for stockpile related things, especially Stockpiling Focus -> Stockpile Distribution Focus (agrrr3)
  • broken/unbroken savegames (mm/geoff)
  • tons of refactorings (mmetz)
  • a lot of other stuff...
  • also everything happening in May and June (e.g. exobots revamp, flat bonus nerf (oberlus), galaxy tweaks (oberlus), multiplayer goodness (o01eg)... )
Last edited by Ophiuchus on Wed Sep 02, 2020 5:38 pm, edited 1 time in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#78 Post by Ophiuchus »

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel.

Weekly test build based on master released:

freeorion_2020-09-01.71b5d25 rev=115 channel=beta (amd64)
freeorion_2020-09-01.71b5d25 rev=116 channel=beta (i386)

News since the last weekly master build:
  • content: checkpoint prereq for racial purity policy, trith like racial purity (geoff)
  • content: divine authority policy added (WIP) (geoff)
  • UI: selection for loaded game (geoff)
  • backend: lots of grooming (geoff)
  • multiplayer: fix empire selection for loaded game (o01eg)
  • lots of grooming (geoff)
  • release checklist update (vezzra)
  • stringtables: french update as usual (ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#79 Post by Ophiuchus »

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel.

Release candidate for bugfix release 0.4.10.1 build is available on channel 0.4.10/candidate (v0.4.10.1-rc1 rev=119 amd64).

Weekly test build based on master released:

freeorion_2020-09-08.4c3e748 rev=117 channel=beta (amd64)
freeorion_2020-09-08.4c3e748 rev=118 channel=beta (i386)

News since the last weekly master build:
  • ...
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#80 Post by Ophiuchus »

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel.

Release candidate for bugfix release 0.4.10.1 build is available on channel 0.4.10/candidate (v0.4.10.1-rc1 rev=119 amd64).


Weekly test build based on master released:

freeorion_2020-09-15.063f0e8 rev=120 channel=beta (amd64)
freeorion_2020-09-15.063f0e8 rev=121 channel=beta (i386)

News since the last weekly master build:
  • pedia: fix bio-adaptabie hull description (oberlus)
  • backend: lots of grooming (geoff)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#81 Post by Ophiuchus »

In the release process... will probably land in an hour or so.

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel.

Release candidate for bugfix release 0.4.10.1 build is available on channel 0.4.10/candidate (v0.4.10.1-rc2 rev=124 amd64).


Weekly test build based on master released:

freeorion_2020-09-21.109b9d2 rev=122 channel=beta (amd64)
freeorion_2020-09-21.109b9d2 rev=123 channel=beta (i386)

News since the last weekly master build:
  • UI: another try to fix arc disruptor jpg (oberlus)
  • build: boost library minimal version is now 1.6 and build works with 1.74 (o01eg)
  • backend, stringtables: lots of grooming (geoff)
  • i18n: french update as usual (ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#82 Post by Ophiuchus »

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel.

Release candidate for bugfix release 0.4.10.1 build is available on channel 0.4.10/candidate (v0.4.10.1-rc3 rev=125 amd64).


Weekly test build based on master released:

freeorion_2020-09-29.9e23199 rev=126 channel=beta (amd64)
freeorion_2020-09-29.9e23199 rev=127 channel=beta (i386)

News since the last weekly master build:
  • backend: lots of grooming (geoff)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#83 Post by Ophiuchus »

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=128 amd64 rev=129 i386).

Weekly test build based on master released:

freeorion_2020-10-06.38f68b2 rev=130 channel=beta (amd64)
freeorion_2020-10-06.38f68b2 rev=131 channel=beta (i386)

News since the last weekly master build:
  • FOCS/python/universe: species now can have a spawnrate and spawn limit (see Raaagh) (geoff)
  • content: Trith get influence focus, they need it to be self-sufficient (Oberlus)
  • stringtables/UI/FOCS: values calculations (aka value refs) may now be named and used in pedia and sitrep messages (search for 'Named' in default folder). Added pedia folder listing named value refs (agrrr3)
  • UI: added pedia articles listing native and playable species (geoff)
  • backend: grooming/restructuring (geoff)
  • i18n: french update as usual (Ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#84 Post by Ophiuchus »

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=128 amd64 rev=129 i386).

Weekly test build based on master released last week:

freeorion_2020-10-06.38f68b2 rev=132 channel=beta (amd64)
freeorion_2020-10-06.38f68b2 rev=133 channel=beta (i386)

News since the last weekly master build:
  • game: Added "Obstructive" fleet order (geoff)
  • backend: minor fix (agrrr3)
  • backend: fix mac build (geoff)
  • i18n: french update as usual (Ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#85 Post by Ophiuchus »

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=128 amd64 rev=129 i386).

Weekly test build based on master released:

freeorion_2020-10-21.1a20542 rev=134 channel=beta (amd64)
freeorion_2020-10-21.1a20542 rev=135 channel=beta (i386)

News since the last weekly master build:
  • game: Warships default to "Aggressive" instead of "Obstructive" fleet order; cycling order also changed (geoff)
  • backend: turn update/data processing changes (geoff)
  • backend: local and remote messages (geoff)
  • backend: cleanup (geoff)
  • UI: fix growth rate sitrep (Oberlus)
  • FOCS: try fix precedence in name-in-the-middle named double value refs (agrrr3)
  • build: stdcpp14 in MSVC projects (geoff)
  • python: charting script should expect python3 (cheese1)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#86 Post by Ophiuchus »

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=128 amd64 rev=129 i386).

Weekly test build based on master released:

freeorion_2020-10-27.ffe5a4f rev=136 channel=beta (amd64)
freeorion_2020-10-27.ffe5a4f rev=137 channel=beta (i386)

News since the last weekly master build:
  • game: newly build ships are created "Aggressive"/"Passive" (geoff)
  • backend: small python refactoring (o01eg)
  • backend: remove usage of GG_ENUM, GiGi utf-8, and GiGi color (o01eg)
  • backend: refactorings, cleanup (geoff)
  • UI: clicking influence icon toggles the government window (geoff)
  • build: separate build option for each component (o01eg)
  • build: added missing include to Clr.h (em3)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#87 Post by Ophiuchus »

I did not announce some of the weekly test builds:
e.g.

freeorion_2020-11-09.fa112c8 rev=140 channel=beta (amd64)
freeorion_2020-11-09.fa112c8 rev=141 channel=beta (i386)

News since the last weekly master build:
  • ..lots of important stuff..
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#88 Post by Ophiuchus »

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=128 amd64 rev=129 i386).

Weekly test build based on master released:

freeorion_2020-11-16.7964d08 rev=142 channel=beta (amd64)
freeorion_2020-11-16.7964d08 rev=143 channel=beta (i386)

News since the last weekly master build:
  • game: reinvented small asteroids hulls (agrrr3)
  • backend: fix turn advancae(o01eg)
  • ...
  • i18n: french update as usual (Ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#89 Post by Ophiuchus »

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=128 amd64 rev=129 i386).

Weekly test build based on master release ONLY ON EDGE - turn advance is broken (at least in single player game):

freeorion_2020-11-23.12307c8 rev=144 channel=edge (amd64)
freeorion_2020-11-23.12307c8 rev=145 channel=edge (i386)

News since the last weekly master build:
  • game: self-sustaining metabolism nerf - pop boost only on good planets (agrrr3)
  • game: trith nerf - medium planet, bad supply&industry (oberlus)
  • multiplayer: introduce server side auto-turn (o01eg)
  • build: fix and speed up MacOS CI build (o01eg)
  • i18n: french update as usual (Ouaz)
So testing Trith and other self-sustaining balance would be appreciated
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#90 Post by Ophiuchus »

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=128 amd64 rev=129 i386).

Weekly test build based on master:

freeorion_2020-12-14.97721c8 rev=146 channel=edge (amd64)
freeorion_2020-12-14.97721c8 rev=147 channel=edge (i386)

Note git revision 97721c8 does not work on MacOS.

News since the last weekly master build (quite a lot):
  • contents: added "Native Appropiation" policy (geoff)
  • contents: reworked Stellar Tomography to give bonuses independent of population, but based on the number of research-focused planets in a system, and (still) dependent on star type (geoff)
  • contents: +1 mil pol slot for owning a sentient hull, +1 soc pol slot for mind of the void tech, +1 eco pol slot for void prediction tech (geoff)
  • contents: regenerate 1 fuel per turn at white stars, and 2 fuel per turn a blue stars for Laenfa (geoff)
  • contents: in a system with a planet populated by friendly Sly, Sly-crewed ships will be refueled and repaired, as if they were in a friendly supply network with [[tech SHP_FLEET_REPAIR]] (even if not supply-connected) (geoff)
  • make terraforming cheaper with policy (geoff)
  • game: separated defensive fleet aggression, in which fleets will attack in battle but not initiate or blockage, from passive fleet aggression, in which fleets will not attack in battle (geoff)
  • pedia: some search improvements (geoff)
  • python/AI: fix Python API for BuildingType productionCost and *Time, canBeProduced (geoff)
  • backend/content/stringtables: lots of grooming and refactoring (geoff)
  • backend: Fix named value display on WIN32 (agrrr3)
  • backend/parse: Remove race conditions when parsing, mitigate some other race conditions, add content checksumming, in order for named value refs to work (agrrr3)
  • backend: Fix empire readiness when unset auto turn - unbreaks the last weekly build (o01eg)
  • i18n: french update as usual (Ouaz)
Testing Trith and other self-sustaining balance would be appreciated
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

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