Twelfth game on the multiplayer slow game server

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o01eg
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Joined: Sat Dec 10, 2011 5:46 am

Twelfth game on the multiplayer slow game server

#1 Post by o01eg »

11th game will be finished soon so I'm planning to start the next game after. The server will upgrade to 0.4.10.1 third release candidate expected Friday September 25th 2020, 1pm UTC and next 0.4.10 releases if any.

This will restores Ubuntu Xenial 16.04 LTS compatibility if someone couldn't play because of it.

Changes from previous game:
  • Systems per player: 30.
  • Age: Medium.
  • Tech cost: 160%.
  • Production cost: 80%.
  • Alliance of two could be winner.
Currently there are 4 registered players:
o01eg
Oberlus
wobbly
Magnate
Last edited by o01eg on Sat Sep 26, 2020 6:21 pm, edited 7 times in total.
Gentoo Linux x64, gcc-9.3, boost-1.74.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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Oberlus
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Re: Twelfth game on the multiplayer slow game server

#2 Post by Oberlus »

Sign me in.

I'd like to play with alliances enabled and max. winners half or a third of total players (rounded down), or with fixed teams, if others agree.

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L29Ah
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Joined: Thu Oct 06, 2016 3:19 pm

Re: Twelfth game on the multiplayer slow game server

#3 Post by L29Ah »

I'd play if any server changes would require an unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason).
Team S.M.A.C.: play multiplayer with us!

o01eg
Programmer
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Joined: Sat Dec 10, 2011 5:46 am

Re: Twelfth game on the multiplayer slow game server

#4 Post by o01eg »

L29Ah wrote: Thu Sep 10, 2020 12:40 pm I'd play if any server changes would require an unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason).
There is much less chance to get next minor release after first bug-fix, especially which will require to change content.
Gentoo Linux x64, gcc-9.3, boost-1.74.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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Oberlus
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Re: Twelfth game on the multiplayer slow game server

#5 Post by Oberlus »

L29Ah wrote: Thu Sep 10, 2020 12:40 pm I'd play if any server changes would require an unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason).
Last game (11th) had no changes, as expected. This one won't have either. Only bugfixes allowed, no new functionalities or balance tweaks.

wobbly
Space Kraken
Posts: 161
Joined: Thu Oct 10, 2013 6:48 pm

Re: Twelfth game on the multiplayer slow game server

#6 Post by wobbly »

I'd like to play again

o01eg
Programmer
Posts: 980
Joined: Sat Dec 10, 2011 5:46 am

Re: Twelfth game on the multiplayer slow game server

#7 Post by o01eg »

Oberlus wrote: Thu Sep 10, 2020 1:38 pm
L29Ah wrote: Thu Sep 10, 2020 12:40 pm I'd play if any server changes would require an unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason).
Last game (11th) had no changes, as expected. This one won't have either. Only bugfixes allowed, no new functionalities or balance tweaks.
Yep, I've asked Vezzra to release 0.4.10.1 to start new game with it.
Gentoo Linux x64, gcc-9.3, boost-1.74.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

Magnate
Space Dragon
Posts: 411
Joined: Sat Nov 08, 2014 3:44 pm

Re: Twelfth game on the multiplayer slow game server

#8 Post by Magnate »

I'd like to play, and I support both Oberlus's and L29Ah's suggestions: no server updates (unless to fix an egregious bug, agreed by remaining players), and alliances on - but I would suggest no more than 3 allies can win, to save it devolving into 5vs4 or whatever.

o01eg
Programmer
Posts: 980
Joined: Sat Dec 10, 2011 5:46 am

Re: Twelfth game on the multiplayer slow game server

#9 Post by o01eg »

Magnate wrote: Thu Sep 10, 2020 9:56 pm but I would suggest no more than 3 allies can win, to save it devolving into 5vs4 or whatever.
The game doesn't have alliances as some group of empires. It possible for empires A and B be allies and empires B and C be allies while A and C at war. I can only limit number of empires which allied with one empire.
Gentoo Linux x64, gcc-9.3, boost-1.74.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

o01eg
Programmer
Posts: 980
Joined: Sat Dec 10, 2011 5:46 am

Re: Twelfth game on the multiplayer slow game server

#10 Post by o01eg »

Magnate wrote: Thu Sep 10, 2020 9:56 pm I'd like to play, and I support both Oberlus's and L29Ah's suggestions: no server updates (unless to fix an egregious bug, agreed by remaining players),
The server-side fixes I can manage myself, but for client-side or common game resources fixes I need Vezzra to release 0.4.10.2 and so on.
Gentoo Linux x64, gcc-9.3, boost-1.74.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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L29Ah
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Joined: Thu Oct 06, 2016 3:19 pm

Re: Twelfth game on the multiplayer slow game server

#11 Post by L29Ah »

o01eg wrote: Thu Sep 10, 2020 12:43 pm
L29Ah wrote: Thu Sep 10, 2020 12:40 pm I'd play if any server changes would require an unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason).
There is much less chance to get next minor release after first bug-fix, especially which will require to change content.
Interpreting vague answer as "no".
Team S.M.A.C.: play multiplayer with us!

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L29Ah
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Joined: Thu Oct 06, 2016 3:19 pm

Re: Twelfth game on the multiplayer slow game server

#12 Post by L29Ah »

Oberlus wrote: Thu Sep 10, 2020 1:38 pm
L29Ah wrote: Thu Sep 10, 2020 12:40 pm I'd play if any server changes would require an unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason).
Last game (11th) had no changes, as expected. This one won't have either. Only bugfixes allowed, no new functionalities or balance tweaks.
Why is O01eg troubled with the requirement of unanimous acceptance of the fixes then?
Team S.M.A.C.: play multiplayer with us!

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Oberlus
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Re: Twelfth game on the multiplayer slow game server

#13 Post by Oberlus »

L29Ah wrote: Sat Sep 12, 2020 12:38 pm Why is O01eg troubled with the requirement of unanimous acceptance of the fixes then?
I don't think he is troubled. He is just being systematic, IF there is an update that has new functionalities, he will update server. However, there won't be any new functionalities.

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L29Ah
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Re: Twelfth game on the multiplayer slow game server

#14 Post by L29Ah »

Oberlus wrote: Sat Sep 12, 2020 1:21 pm
L29Ah wrote: Sat Sep 12, 2020 12:38 pm Why is O01eg troubled with the requirement of unanimous acceptance of the fixes then?
I don't think he is troubled. He is just being systematic, IF there is an update that has new functionalities, he will update server. However, there won't be any new functionalities.
So he knows there will be updates that he'll want applying regardless of the other players' preferences on this matter, otherwise he would accept such a condition.
Team S.M.A.C.: play multiplayer with us!

Magnate
Space Dragon
Posts: 411
Joined: Sat Nov 08, 2014 3:44 pm

Re: Twelfth game on the multiplayer slow game server

#15 Post by Magnate »

Does 0.4.10.1 have influence? It's going to be an interesting experience if it does - and I think we might want to be more open to fixes/updates if we're testing that.

Otherwise I think we should eschew updating for new functionality unless it fixes bugs we all want fixed.

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