I LIKE that idea!adrian_broher wrote: ↑Mon Jun 22, 2020 8:11 pmFuture process improvement: make master insufferable to use during releases.


I LIKE that idea!adrian_broher wrote: ↑Mon Jun 22, 2020 8:11 pmFuture process improvement: make master insufferable to use during releases.
At a quick glance what you've included looks reasonable. If no more suggestions come in, looks good enough for me.
Those need discussion, out of this thread.Ophiuchus wrote: ↑Tue Jul 14, 2020 10:48 am Balance tweaks i think we should still include in 0.4.10:
- large hull buff - up effective fuel to 3 so it has the same basic reach like the medium hull (than you can combine those in a out-of-supply fleet) and gives it a single edge compared to robotic hull. robotic hull is still better overall: has better structure cost efficiency, regeneration, is faster, has the same number of external slots per PP (+1 slot), same number of internal slots.
- heavy asteroid hull buff - compared to the normal asteroid hull it has no advantage besides being more heavy. Since the shields became cheaper. At shields-3 I consider two normal asteroids still more cost efficient: two normal asteroid hulls with shields-3 (structure 60, int/ext 2/8, 1fuel+avg.eff) cost 80 and one heavy asteroid with shields-3 (structure 50, int/ext 1/6, 2fuel+bad.eff) cost 60. Compared to self-grav it has one external slot more, but no core slot, is slower, and is 25% less structure efficient. As buff I would up the internal slots to 3 (it lost some when introducing fuel efficiency), so int/ext is 3/6 which is a nice progression of the 2/4 of the normal asteroid hull.
- arc disruptor buff - this should be a valid option for an average pilot species in default settings and it is not. Arc Disruptor-2 has no advantage to Mass Driver-4 against ships/planets besides being more heavy and against shield-3 it is already only half effective and costs three times as much RP. This means it currently makes only sense if you upgrade to Arc Disruptor-3. But that tech cost is so high (720RP) that the other players at that stage already have good plasma weapons (60+300RP)and/or shield-5 (300RP) even if you have much more research output (which likely means that you did not have a lot of PP to spend on disruptors beforehand). And after that you will also have to pay the research for basic laser-1, plasma -1, to get access to end-game weapons like plasma-4 or death ray. Also if you get access to good pilots, Lasers-4 are only 20% less cost efficient than Arc Disruptor-3 against unshielded targets. For 0.4.10 i suggest making Arc Disruptor-2 researchable at 100RP (60 RP force fields) Arc Disruptor-3 researchable at 400RP (260 RP for laser1,2,3,4). I think in most average pilot cases researching Arc Disruptors will still be inefficient, it might work to give an empire which has a lot of PP to invest early an edge in the beginning of midgame.
Yes, please: Still I need a sign from Vezzra if such kind of change would still be ok for 0.4.10 (Vezzra owns this process).
Unless such balance changes are needed because something is so unbalanced it's effectively broken/impairs gameplay too much, I'd refrain from incorporating them at this point in the release cycle. We already have the first release candidate, only bugfixes should go in now.
I would reduce Arc Disruptor tech costs a bit, but it's not badly imbalanced (it does work OK against unarmored chaff), or not more than armor/weapon cost ratio (AD does not work well against armored chaff, as well as late game weapons). I guess all that is out of the scope for v0.4.10 RC1, it's certainly not buggy.
That depends on your definition of broken. I guess arc disruptors will work for bad pilot empires in certain settings. Heavy asteroid hull is rather suboptimal but not broken. Cruiser fuel is mostly a cosmetic change.
Broken as in seriously impairs gameplay/is outright game-breaking/breaks essential mechanics. Certain ship parts not working for certain species in certain situations, certain hulls being suboptimal do not count as broken IMO. FO is still in alpha, there is a lot of stuff which is unbalanced, does not really work as intended, or only works in certain situations, etc.