Eleventh game on the multiplayer slow game server

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Voker57
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Re: Eleventh game on the multiplayer slow game server

#16 Post by Voker57 »

In fact, 0.4.10 has not been released yet, and developers were happily pushing balance changes to its branch, so I'm not sure what you are even talking about.
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Oberlus
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Re: Eleventh game on the multiplayer slow game server

#17 Post by Oberlus »

Voker57 wrote: Sat Jun 27, 2020 9:47 pm In fact, 0.4.10 has not been released yet, and developers were happily pushing balance changes to its branch, so I'm not sure what you are even talking about.
I was the only one pushing balance changes, to fix wroken stuff from insufficiently tested previous balance changes, and there are no more. Only bugfixes will have a chance to be cherrypicked into release candidate.
The last one you link I guess is the experimentors delay? Won't affect us.

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Re: Eleventh game on the multiplayer slow game server

#18 Post by Oberlus »

Voker57 wrote: Sat Jun 27, 2020 9:32 pm Still, that's half of BHPG for free.
It's less than 10% of end-game popbased bonus, and barely 5% of total endgame production.

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Voker57
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Re: Eleventh game on the multiplayer slow game server

#19 Post by Voker57 »

Oberlus wrote: Sat Jun 27, 2020 10:35 pm
Voker57 wrote: Sat Jun 27, 2020 9:47 pm In fact, 0.4.10 has not been released yet, and developers were happily pushing balance changes to its branch, so I'm not sure what you are even talking about.
I was the only one pushing balance changes, to fix wroken stuff from insufficiently tested previous balance changes, and there are no more. Only bugfixes will have a chance to be cherrypicked into release candidate.
The last one you link I guess is the experimentors delay? Won't affect us.
Regardless of fixing or breaking, still changing balance.
And if nothing else will change, why o01eg has a problem taking responsibility and stopping updating if these changes do happen?
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Re: Eleventh game on the multiplayer slow game server

#20 Post by Ophiuchus »

Voker57 wrote: Sat Jun 27, 2020 10:44 pm
Oberlus wrote: Sat Jun 27, 2020 10:35 pm
Voker57 wrote: Sat Jun 27, 2020 9:47 pm In fact, 0.4.10 has not been released yet, and developers were happily pushing balance changes to its branch, so I'm not sure what you are even talking about.
I was the only one pushing balance changes, to fix wroken stuff from insufficiently tested previous balance changes, and there are no more. Only bugfixes will have a chance to be cherrypicked into release candidate.
The last one you link I guess is the experimentors delay? Won't affect us.
Regardless of fixing or breaking, still changing balance.
And if nothing else will change, why o01eg has a problem taking responsibility and stopping updating if these changes do happen?
Cause we are in rampdown for release and all changes even if minimal should be tested as much as possible

Count me in
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Look, ma... four combat bouts!

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Re: Eleventh game on the multiplayer slow game server

#21 Post by Oberlus »

Voker57 wrote: Sat Jun 27, 2020 10:44 pm And if nothing else will change, why o01eg has a problem taking responsibility and stopping updating if these changes do happen?
o01eg is taking responsibility of testing v0.4.10, which includes any change you might not like to test. On the other hand, you are being just selfish, "I want to play with full comfort for myself, I don't give a crap about playtesting the game I enjoy for free". So don't invoke "responsibility", it's hypocrite.
You've been told, no more balance changes will go into release: believe it or not, join the game or don't. Nothing else to discuss.

Ophiuchus wrote: Sun Jun 28, 2020 8:04 am Count me in
Great! :D

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Voker57
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Re: Eleventh game on the multiplayer slow game server

#22 Post by Voker57 »

Oberlus wrote: Sun Jun 28, 2020 9:05 am
Voker57 wrote: Sat Jun 27, 2020 10:44 pm And if nothing else will change, why o01eg has a problem taking responsibility and stopping updating if these changes do happen?
o01eg is taking responsibility of testing v0.4.10, which includes any change you might not like to test. On the other hand, you are being just selfish, "I want to play with full comfort for myself, I don't give a crap about playtesting the game I enjoy for free". So don't invoke "responsibility", it's hypocrite.
You've been told, no more balance changes will go into release: believe it or not, join the game or don't. Nothing else to discuss.
Playtesting through slow game is ineffective because we will hardly have the chance to test all systems. If you want to test the game, play iterative fast games. Playing slow games with balance that changes during game itself results in faulty data and will lead to more of your balance changes that will have to be "fixed" later.

You should rename the game to "desperate cooperative testing with minimal effort" not to mislead the people into thinking they are committing to a real longturn game.
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Re: Eleventh game on the multiplayer slow game server

#23 Post by Oberlus »

Oberlus wrote: Thu May 28, 2020 7:54 am I'd like to use v0.4.10+ with tweaked bouts per combat (PR#2962, it's FOCS only so it would be doable without Windows/MacOS builds).
Is this possible, o01eg? It means changing game rules only.

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Re: Eleventh game on the multiplayer slow game server

#24 Post by o01eg »

Oberlus wrote: Sun Jun 28, 2020 11:56 am
Oberlus wrote: Thu May 28, 2020 7:54 am I'd like to use v0.4.10+ with tweaked bouts per combat (PR#2962, it's FOCS only so it would be doable without Windows/MacOS builds).
Is this possible, o01eg? It means changing game rules only.
Yep, of course.
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LienRag
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Re: Eleventh game on the multiplayer slow game server

#25 Post by LienRag »

Could I get the timetable for this game ?
I don't really understand when it'll start nor when it'll end, and I have changes in my IRL situation coming so I don't want to commit myself to something I won't be able to do.

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Re: Eleventh game on the multiplayer slow game server

#26 Post by o01eg »

LienRag wrote: Mon Jun 29, 2020 11:25 am Could I get the timetable for this game ?
I don't really understand when it'll start nor when it'll end, and I have changes in my IRL situation coming so I don't want to commit myself to something I won't be able to do.
It's hard to say. I'm going to start it this week but currently there are a small number of players, so I think I'll start it next week after pre-release build will be published.

It's impossible to say when it'll end because it highly depends on player activity.

The only thing I can say you should be able to make a turn each 23 hours, or you can ask to set up delegate who can play your empire while you're unable to play.
Gentoo Linux x64, gcc-9.3, boost-1.74.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
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Re: Eleventh game on the multiplayer slow game server

#27 Post by Oberlus »

danyspin told me in xmpp he will join. I wrote swaq to warn him about incomin game but he hasn't answered (yet).

o01eg
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Re: Eleventh game on the multiplayer slow game server

#28 Post by o01eg »

Oberlus wrote: Mon Jun 29, 2020 12:02 pm danyspin told me in xmpp he will join. I wrote swaq to warn him about incomin game but he hasn't answered (yet).
Nice
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Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
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Re: Eleventh game on the multiplayer slow game server

#29 Post by Oberlus »

Magnate told me by email he will join too. Swaq will pass, it seems. Not happy with current balance plus needs a break.

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Re: Eleventh game on the multiplayer slow game server

#30 Post by Magnate »

Yeah I'm here - had a nice break and got fed up with Path of Exile yesterday so it's perfect timing!

I'd rather not download and manually patch/install anything if we can help it - I'm happy updating to each weekly build but could we limit it to that?

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