Eleventh game on the multiplayer slow game server
Moderator: Oberlus
Re: Eleventh game on the multiplayer slow game server
In fact, 0.4.10 has not been released yet, and developers were happily pushing balance changes to its branch, so I'm not sure what you are even talking about.
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.
Re: Eleventh game on the multiplayer slow game server
I was the only one pushing balance changes, to fix wroken stuff from insufficiently tested previous balance changes, and there are no more. Only bugfixes will have a chance to be cherrypicked into release candidate.Voker57 wrote: ↑Sat Jun 27, 2020 9:47 pm In fact, 0.4.10 has not been released yet, and developers were happily pushing balance changes to its branch, so I'm not sure what you are even talking about.
The last one you link I guess is the experimentors delay? Won't affect us.
Re: Eleventh game on the multiplayer slow game server
Regardless of fixing or breaking, still changing balance.Oberlus wrote: ↑Sat Jun 27, 2020 10:35 pmI was the only one pushing balance changes, to fix wroken stuff from insufficiently tested previous balance changes, and there are no more. Only bugfixes will have a chance to be cherrypicked into release candidate.Voker57 wrote: ↑Sat Jun 27, 2020 9:47 pm In fact, 0.4.10 has not been released yet, and developers were happily pushing balance changes to its branch, so I'm not sure what you are even talking about.
The last one you link I guess is the experimentors delay? Won't affect us.
And if nothing else will change, why o01eg has a problem taking responsibility and stopping updating if these changes do happen?
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.
Re: Eleventh game on the multiplayer slow game server
Cause we are in rampdown for release and all changes even if minimal should be tested as much as possibleVoker57 wrote: ↑Sat Jun 27, 2020 10:44 pmRegardless of fixing or breaking, still changing balance.Oberlus wrote: ↑Sat Jun 27, 2020 10:35 pmI was the only one pushing balance changes, to fix wroken stuff from insufficiently tested previous balance changes, and there are no more. Only bugfixes will have a chance to be cherrypicked into release candidate.Voker57 wrote: ↑Sat Jun 27, 2020 9:47 pm In fact, 0.4.10 has not been released yet, and developers were happily pushing balance changes to its branch, so I'm not sure what you are even talking about.
The last one you link I guess is the experimentors delay? Won't affect us.
And if nothing else will change, why o01eg has a problem taking responsibility and stopping updating if these changes do happen?
Count me in
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Eleventh game on the multiplayer slow game server
o01eg is taking responsibility of testing v0.4.10, which includes any change you might not like to test. On the other hand, you are being just selfish, "I want to play with full comfort for myself, I don't give a crap about playtesting the game I enjoy for free". So don't invoke "responsibility", it's hypocrite.
You've been told, no more balance changes will go into release: believe it or not, join the game or don't. Nothing else to discuss.
Great!
Re: Eleventh game on the multiplayer slow game server
Playtesting through slow game is ineffective because we will hardly have the chance to test all systems. If you want to test the game, play iterative fast games. Playing slow games with balance that changes during game itself results in faulty data and will lead to more of your balance changes that will have to be "fixed" later.Oberlus wrote: ↑Sun Jun 28, 2020 9:05 amo01eg is taking responsibility of testing v0.4.10, which includes any change you might not like to test. On the other hand, you are being just selfish, "I want to play with full comfort for myself, I don't give a crap about playtesting the game I enjoy for free". So don't invoke "responsibility", it's hypocrite.
You've been told, no more balance changes will go into release: believe it or not, join the game or don't. Nothing else to discuss.
You should rename the game to "desperate cooperative testing with minimal effort" not to mislead the people into thinking they are committing to a real longturn game.
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.
Re: Eleventh game on the multiplayer slow game server
Yep, of course.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Eleventh game on the multiplayer slow game server
Could I get the timetable for this game ?
I don't really understand when it'll start nor when it'll end, and I have changes in my IRL situation coming so I don't want to commit myself to something I won't be able to do.
I don't really understand when it'll start nor when it'll end, and I have changes in my IRL situation coming so I don't want to commit myself to something I won't be able to do.
Re: Eleventh game on the multiplayer slow game server
It's hard to say. I'm going to start it this week but currently there are a small number of players, so I think I'll start it next week after pre-release build will be published.
It's impossible to say when it'll end because it highly depends on player activity.
The only thing I can say you should be able to make a turn each 23 hours, or you can ask to set up delegate who can play your empire while you're unable to play.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Eleventh game on the multiplayer slow game server
danyspin told me in xmpp he will join. I wrote swaq to warn him about incomin game but he hasn't answered (yet).
Re: Eleventh game on the multiplayer slow game server
Nice
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Eleventh game on the multiplayer slow game server
Magnate told me by email he will join too. Swaq will pass, it seems. Not happy with current balance plus needs a break.
Re: Eleventh game on the multiplayer slow game server
Yeah I'm here - had a nice break and got fed up with Path of Exile yesterday so it's perfect timing!
I'd rather not download and manually patch/install anything if we can help it - I'm happy updating to each weekly build but could we limit it to that?
I'd rather not download and manually patch/install anything if we can help it - I'm happy updating to each weekly build but could we limit it to that?